nixxes-is-‘form-of-ready-for-fsr-3.1’-earlier-than-including-amd’s-body-technology-to-horizon-forbidden-west-as-a-result-of-it-desires-‘the-most-recent-and-biggest-earlier-than-integrating-it’

The PC model of Horizon Forbidden West has been usually very properly acquired, even when opinions of the unique game are diversified. That is as a result of it is acquired the total gamut of upscalers on provide (DLSS, FSR, and XeSS), together with ultrawide monitor assist, and even consists of using DirectStorage. Nonetheless, on the subject of body technology, AMD’s system was notable by its absence. In a chat with its senior director and precept programmers, Nixxes defined to me why it will not seem till a later patch—it is ready for AMD to launch the following update of FSR.

We had been speaking about efficiency enhancing instruments and options and I requested the builders who ported Horizon Forbidden West, Nixxes Software program, if there was a particular or technical motive as to why Nvidia’s DLSS 3.5 Body Era was included however not AMD’s FSR system.

“The brief model is, we’re form of ready for FSR 3.1,” says Michiel Roza, the Principal Optimization Programmer at Nixxes. “As a result of we wished the most recent and biggest earlier than integrating it.”

AMD launched FSR 3, with a shader-based body interpolation algorithm, again in September 2023, however since that point, the system hasn’t acquired any notable updates. Or definitely none that essentially change or enhance the standard of the algorithm. In distinction, Nvidia launched its DLSS 3 Body Gen in September 2022, together with its Ada Lovelace GPUs, and it has tweaked the system just a few occasions since then.

Jurjen Katsman, the Studio Head and Senior Director of Nixxes, additionally chipped in, saying: “We undoubtedly see body technology algorithms want extra game particular tweaking, particularly on the subject of UI, than a few of the upscaler ones. So I believe that is additionally a think about there.”

The consumer interface (UI) Katsman is referring to consists of issues just like the stock slots, health bar, and compass. Within the overwhelming majority of video games, these components are added after the entire rendering has been accomplished—both instantly after post-processing or in a separate cross after which added earlier than displaying. In its FSR 3 documentation, AMD factors out that the UI wants particular consideration, in any other case it may find yourself trying garbled or out of sync with the remainder of the game.

FSR 3.1 was introduced final month on the annual Video games Developer Convention (GDC), with enhancements to the upscaler’s high quality being essentially the most notable change, and AMD said that it would not be out there for builders till the second quarter of the yr. Provided that we have solely simply reached that time, Nixxes has in all probability solely simply acquired it fingers on the brand new software program package, so it will be some time but earlier than we see a patch for Horizon Forbidden West sporting an possibility to make use of the improved FSR 3.1 Body Era.