take-two-ceo-says-gta-6-‘must-be-one-thing-you’ve-got-by-no-means-seen-earlier-than’-a-12-months-after-leaks-where-it-seemed-like-one-thing-we-have-seen-earlier-than

With rumours percolating that we would see GTA 6 as quickly as subsequent 12 months, Take-Two CEO Strauss Zelnick has been out and about, chatting about Rockstar’s game design philosophy and the method the studio is taking to its subsequent open-world crime caper. Seems the purpose is simply to “search perfection” and prove “one thing you’ve got by no means seen earlier than”. Nicely, that is straightforward then.

Zelnick was discussing Rockstar’s video games on an episode of the Good Time Show Podcast, where—amongst chats about his health regime and profession—he talked about the difficulties that builders like Rockstar and Firaxis face when making an attempt to create new entries in widespread sequence like GTA and Civilization.

“That is a problem that the oldsters at Rockstar face each time there is a new iteration of Grand Theft Auto,” mentioned Zelnick, “it must be one thing you’ve got by no means seen earlier than on the one hand, and it must mirror the sensation we’ve about Grand Theft Auto. That is a giant problem for the staff”.

For Rockstar, the reply to that problem is at the least theoretically easy. Zelnick summed up the studio’s philosophy as: “Simply search perfection. Search nothing in need of perfection and we’ll get there”.

I suppose that Bruce Lee-like dedication to enchancment is the explanation why it has been a decade because the final GTA game got here out, and it will assuredly have been greater than a decade at any time when GTA 6 does lastly launch. Nonetheless, I am unable to assist however discover that the GTA 6 leaks from final 12 months did not precisely seem like “one thing you’ve got by no means seen earlier than” to me. The truth is, I might go as far as to say they seemed very very like a Grand Theft Auto game.

In one other a part of the interview, Zelnick mentioned that Take-Two “adopts our hits like they’re a part of us … and we take it personally if folks screw round with them […] It is not okay if the creators make a selection that’s inconsistent with how we predict these hits must be developed”.

That leaves Rockstar in a tough place relating to creating “one thing you’ve got by no means seen earlier than,” a pressure that Zelnick highlighted himself within the interview. I suppose we’ll learn how Rockstar navigated these duelling calls for at any time when it finishes looking for perfection. Your guess is pretty much as good as mine as to when that is likely to be.