vampire:-the-masquerade-bloodhunt-introduces-game-mode-rotation-to-improve-matchmaking-times

The Entity Bloodhunt

Image through Sharkmob

Like so many different battle royale video games, Vampire: The Masquerade Bloodhunt has a variety of totally different playlists to match totally different gamers’ preferences and tolerance for cooperation. There are solo, duo, and trio queues, in addition to Ranked variations of solo and trio. That’s all good and nicely, but additionally like in so many different battle royales, this stratification of the participant inhabitants is inflicting Vampire: The Masquerade Bloodhunt to endure from lengthy matchmaking instances. To treatment the state of affairs, developer Sharkmob is instituting game mode rotation, beginning right now.

As outlined in a June 15 dev weblog, this game mode rotation system can have sure playlists develop into briefly unavailable on common foundation, forcing all Vampire: The Masquerade Bloodhunt gamers to play collectively in no matter game modes are open at any given time. For instance, the Ranked solos queue just isn’t accessible for the time being however can be re-enabled on June 17, changing one other mode. This is a short lived answer, and Sharkmob hopes it should pace up matchmaking for everybody whereas a extra everlasting answer is discovered, or the game’s inhabitants grows sufficiently big to assist all match queues on the similar time.

If you might be new to Bloodhunt, it’s possible you’ll be questioning what this implies in regards to the game’s matchmaking high quality, however the actuality is that this is a matter in each battle royale available on the market. To guarantee they’re at the very least considerably enjoyable and truthful, aggressive video games require gamers to be grouped not solely by server proximity but additionally by relative talent. This will get tough when the default foyer dimension is 45 gamers as within the case of Vampire: The Masquerade Bloodhunt, and is additional sophisticated by the truth that the game is so skill-intensive that crossplay between PC and PlayStation 5 gamers is actually not an possibility. Controller gamers are at a noticeable drawback, and most of them justifiably decide to not combine with the PC playerbase, which additional slows down matchmaking instances.

While we hope that Vampire: The Masquerade Bloodhunt solves its matchmaking woes, it’s exhausting to think about a actuality by which all game modes might be accessible on the similar time. Apex Legends — a battle royale with related foyer sizes, game modes, and talent ceiling — has greater than 45 instances as many gamers as Bloodhunt and but suffers from very related points, with gamers routinely experiencing lengthy queue instances and wonky matchmaking. Having too many game mode choices simply doesn’t appear to be a good suggestion for these video games.