Hunt Showdown
Hunt Showdown

Crytek has added a new skill-based docking switch to “Hunt: Showdown”, suitable for players who want to make sure they have fair battles often. The version 1.5.1 update released earlier this week is the matchmaking system for PvPvE Monster Hunter. Chief among these is a new “skill-based” toggle switch in the lobby that will completely fill the game for players with similar skill levels.

Play games exclusively with players of your own skill level. Crytek noted that if the system cannot find enough players of similar level, it may mean that your game may be calmer, but you can be sure that those opponents will fight more fairly. Disabling the toggle switch will still see the game attempt and match your skill level, but it’ll start broadening its scope to fill games to capacity.

“We know that matchmaking has been a hot topic in the community for some time, so this new update is primarily focused on improving the current matchmaking setup and making a better experience for everyone,” the developer wrote in a blog post. “At the top level, we aim to improve balancing in matches and give you more control and flexibility about who you are matched with.”

New players in “Trainee Mode” will automatically enable SBMM when learning ropes, and will also artificially lower their abilities to “avoid placing the player on a higher bracket than expected.” Of course, none of this applies to Quickplay, it is still the absolutely free version that Crytek wants.

These changes should make Hunt’s tension, swamp shooting fairer, and hope to persuade more people to stop sleeping in this incredible horror shooter game. But even Quickplay’s matchless purgatory has its appeal.