CD Projekt’s cyberenaissance proceed right this moment with phrase from the studio that Cyberpunk 2077 has now offered greater than 20 million copies.

“Over 20 million cyberpunks have been roaming the streets of Night time Metropolis—partying with Jackie and attending to know Johnny, driving round with Panam and diving with Judy, hanging out with River and listening to Kerry’s songs,” CD Projekt tweeted. “Thanks and we hope to see you all within the Afterlife!”

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Afterlife, by the best way, is a nightclub in Cyberpunk 2077 that caters primarily to mercs and muscle.

Promoting 20 million copies is a outstanding achievement that places the game in some very spectacular firm, together with CD Projekt’s earlier game, The Witcher 3: Wild Hunt, though it is nonetheless a far cry from the true behemoths like Minecraft (238 million), Grand Theft Auto 5 (170 million), or PlayerUnknown’s Battlegrounds (75 million). Much more spectacular is how rapidly it achieved the feat. It took Stardew Valley six years to promote 20 million copies, as an example, whereas The Witcher 3 took 4 years; Cyberpunk 2077 pulled it off in lower than two.

CD Projekt’s official investor relations account, which is generally a straitlaced source of economic and regulatory data for buyers, analysts, and different enterprise sorts, was having some enjoyable with the massive quantity too.

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Cyberpunk’s gross sales have been actually front-loaded: greater than half have been rung up inside a number of weeks of its December 2020 launch, due to a massively profitable pre-launch marketing campaign that pulled in roughly eight million preorders—sufficient to make the game a bonafide hit earlier than it was even launched. Even so, greater than six million gross sales over the following year-and-a-half is nothing to sneeze at, particularly given the game’s well-publicized issues and full absence from the PlayStation Retailer for a lot of that point.

Slightly than taking the loss and strolling away after the car-crash launch, CD Projekt has continued to work on Cyberpunk 2077, pushing again plans for brand new content material and expansions so as to concentrate on fixes and efficiency enhancements. These efforts are undoubtedly paying off, however the game additionally obtained an enormous bump from Cyberpunk: Edgerunners, the anime that debuted on Netflix earlier this month. It satisfied Wes to provide the game one other shot (or at the least give it some thought) and loads of others felt the identical manner. The typical and peak concurrent participant counts on Steam skyrocketed, and it bounced again into the center of Steam’s prime 10 video games by participant rely, too—a hell of a comeback by any measure.