Open-source Morrowind engine replacer OpenMW has simply hit model 0.48.0. The most recent update provides a post-processing shader framework, which implies modders will have the ability to make the 21-year-old RPG look even higher, in addition to including a brand new Lua scripting API. “Each of those options significantly increase what the engine can ship when it comes to visible constancy and game logic”, the OpenMW staff says within the launch announcement.

A complete bunch of engine bugs have additionally been quietly placed on a ship and shipped away to be forgotten. Among the many notable patch notes: “Birthsign skills improve base stat values”. Excellent news for individuals who select to be born underneath the signal of The Girl for that candy buff to Character and Endurance, or The Steed for these 25 further factors of Velocity.

Among the many different adjustments, “AI won’t try to assault earlier than ending aiming”, “Screenshot capturing not freezes the game whereas it is in progress”, and “The participant’s allies not react to the crimes the participant commits”. That is right, Caius Cosades, you retain your mouth shut.

Although the Morrowind modding scene is not producing a flood of creations just like the Skyrim scene at present is, it does preserve chugging alongside. Just lately PxR: Cliff Racers Begone arrived, apparently attaining what different mods have promised however by no means utterly delivered, eliminating 100% of the pesky squawkers. Good riddance.

Whereas these updates to OpenMW make it look like an much more tempting possibility, it is nonetheless lacking one factor: assist for the Morrowind Script Extender. Although not important, the script extender does permit mods so as to add options that will in any other case be past the vintage game. When OpenMW provides assist for it, there will be no purpose to proceed enjoying with the unique engine.

You’ll be able to download OpenMW 0.48.0 from GitHub, where you will simply must scroll down previous all these patch notes.