witchfire-reveals-a-surprisingly-deep-magic-system-on-the-future-video-games-show

I have been anticipating Witchfire ever because it was introduced in 2017. At first, it was all concerning the pedigree: It is a “darkish fantasy shooter” being developed by The Astronauts, a studio based by former members of Painkiller developer Folks Can Fly. Painkiller is kind of merely  a masterpiece FPS, and so the prospect of an identical shooter from the unique creators instantly had my consideration. All the pieces I’ve seen since has solely strengthened my curiosity.

Witchfire will sq. off towards hordes of demonic enemies utilizing each weapons and magic, and whereas most of what we have seen of the game to this point has targeted on typical firepower, a brand new trailer unveiled as we speak on the Future Video games Show is all concerning the spells. They deal spectacular harm on their very own, and likewise work along with the game’s weapons to amplify their damaging capabilities.

The magic system in Witchfire appears to be extra advanced than I anticipated from a run-and-gun shooter. There are two varieties of spells, gentle and heavy. Mild spells are fast to fireside and draw little stamina, whereas heavy spells are slower and extra damaging, and extra draining on the participant, too. 

Most spells are additionally based mostly on the 4 classical parts of earth, water, air, and hearth. Every has its personal distinctive property, and so they’ll work together when mixed: Hearth-based spells trigger enemies to take extra harm, for example, so for those who set an opponent on hearth after which hit it with a shock spell that spreads to different enemies, they will all take extra harm as a result of the “source enemy” was on hearth.

I am unsure it is fairly as “intuitive” as designer Karol Krok says within the video, however it positively appears cool. Purists could disagree, however to my eye it offers Witchfire a shade of similarity to video games like Future 2 or Outriders: Hails of bullets punctuated by blasts of high-damage powers that skillful gamers can weave collectively to actually wreak havoc. Painkiller did not actually have a system like that, however Folks Can Fly’s follow-up Bulletstorm form of did. The skillshots system was possibly a bit crude (and positively a bit foolish), however it fostered an identical form of systems-combo creativity in gamers.

(Courtesy of Future Gaming Show host GamesRadar, this is a video of each skillshot in Bulletstorm. It is 10 minutes lengthy and amusing from begin to end, though I need to admit I am a sucker for that form of factor.)

Witchfire is predicted to be out later this 12 months and can be obtainable for PC on the Epic Video games Retailer.