Cheating in multiplayer video games is a reality. The developers will do their best, but there is always a part of the game’s audience that prefers flying than playing on flat terrain. Frankly speaking, it sucks, not just for gamers, but for developers as well. In a recent interview with VGC, Amos Hodge, deputy creative director at Raven Software, became very frustrated with people being “frustrated” by other players in Call of Duty: Battlefield.
“No one hates the cheaters more than we do,” Hodge said. “We make this content for the players and while you’re upset that it ruined your game, I’m upset that it’s ruining some of the best work that I’ve done in my life.”
“I made this content for players and I know that everyone around the team feels that way. We put our hearts into this content, we have 100 million players, it’s been out a year, this is a huge stage and some of the best work we’ve ever done, and to have cheaters come in and ruin the game bothers us more than anyone.”
Hodge said co-developer Infinity Ward “banned a large number of people” and his security team “will continue to update” to resolve the issue. Here’s the case: developers removed 60,000 cheaters during ban in February and added 30,000 in March. Earlier this month, Activision announced that since Warzone went live, a total of 475,000 cheaters have been banned. To the seriousness of the problem.
There are many people who want to cheat. As we said in the last “War Zone Ban” report, unless Activision cracks down on cheaters and publishers, or implements effective CS: GO-style detection tools, it is impossible to deal with them. Make significant progress. .