vampire-survivors-set-for-hefty-fps-increase-as-its-new-engine-lastly-will-get-a-launch-date:-‘it-is-like-a-totally-totally-different-game’

I will be sincere: I do not consider Vampire Survivors as a lot of a useful resource hog, provided that it consists principally of lightly-animated sprites roaming a 2D aircraft, however which may simply be as a result of I am not superb at it. As rounds drag on, sprites pile up and the weapon results develop ever-more vivacious, which means even a game as elegant and humble as this could begin chugging. Excellent news, then, that Vampire Survivors has lastly put a agency date on its change to Unity virtually a yr after it was first introduced.

The transition to the brand new engine—which is the one the game already makes use of on cell and Xbox—will happen on August 17, and Poncle guarantees it has been “completely examined and runs higher than the outdated one”. I am inclined to consider that; the Unity model has truly been accessible as a Steam beta for ages now, and the overwhelming majority of suggestions I’ve seen from individuals who have tried it out has been overwhelmingly optimistic.

“New engine is wonderful” reads a put up from Reddit person Zealousideal-Try4666, who tried out the beta model of the brand new tech a number of months in the past. “The game runs completely and flawlessly even with tons of of ranges on restrict break, it does not even stutter, it is like a totally totally different game, it is actually unbelievable”.

One other person, Oddworld19, mentioned that the brand new engine took them from “5-8 frames” on their Steam Deck to “round locked 60 FPS”. “Performed a number of hours this manner. Appears to work completely,” they mentioned. I am gonna go forward and theorise that “5-8 frames” was on the tail-end of a spherical, with numerous enemies and results on the display ingesting up sources, since Vampire Survivors is famously a superb Steam Deck game in any other case. 

It is not infallible, after all. A participant named louisrocks40 nonetheless managed to get the game to gradual to a crawl enjoying as “sammy with +50 quantity, +500% period, -256% cooldown,” however even then “the UI remains to be aware of opening the menu, and it’s nonetheless a lot quicker than the unique shopper”.

That is to not say there have not been any points, thoughts you. Some customers have reported bugs throughout the engine’s beta entry interval, and one or two have even reported worse efficiency in comparison with the game’s authentic engine. However hopefully that is all been ironed out forward of the August 17 launch date, and my very own studying has turned up a lot, far more optimistic suggestions for the change than adverse.