It appears to be like like Useless Island 2’s tumultuous years of improvement hell have paid off. Its launch weekend was a hit, with Deep Silver revealing that the zombie-slaying motion game managed to shift over 1,000,000 copies.

That is a fairly good payoff for nearly a decade of chaotic improvement. Contemplating it went by a mess of builders—first Yager in 2014, to an unnamed developer in 2015, to Sumo Digital in 2016, earlier than lastly deciding on Dambuster Studios in 2019. Most video games do not even make it by that variety of improvement studios to a full launch, so to see the game make it out on the opposite aspect and have respectable launch weekend numbers to indicate for it’s a small miracle. Deep Silver shared another enjoyable stats, like gamers slaying over a billion zombies whereas assembly their very own demise round 28 million instances.

For probably the most half, the game appears to have gone down fairly properly with followers. Responses to Deep Silver’s gross sales tweet are largely optimistic, with many praising the collection’ long-awaited return. Lewis Parker wasn’t fairly as eager in his Useless Island 2 evaluate, although. “Aside from the admittedly spectacular technical efficiency, it is laborious to seek out a lot motive to advocate Useless Island 2,” he wrote. “Though the fight feels responsive and intuitive, it sadly does little to compensate for the game’s quite a few shortfalls – particularly when stated gameplay barely evolves all through the game’s twenty hour marketing campaign.”

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