You can preserve your big-budget video games with their roomfuls of writers sweating to duplicate the beats and drama of Hollywood blockbusters; a few of the greatest writing in videogames has come from a few of its smallest studios, and this is not the primary time I’m highlighting the brilliance of Dave Gilbert and Wadjet Eye Studios. The developer behind fantastic point-and-click video games just like the Blackwell sequence and Unavowed has a knack for mature, nuanced storytelling, exploring severe philosophical and psychological matters by the filter of modern-day ghost tales.
The studio has lengthy been at work on a brand new game known as Old Skies, and now that game has a trailer to go together with it, giving us a significantly better thought of what we’re in for.
The story follows Fia Quinn, who works for a time-travelling company that transports wealthy folks into the previous—whether or not for mere curiosity or unfinished enterprise. Throughout the game, you escort seven such travellers by varied time durations, set principally round what appears to be Gilbert’s everlasting setting of selection, New York City (which, I’d add, he is at all times carried out an unimaginable job of capturing in all its gritty eccentricity). Judging by the trailer, issues go flawed, shots get fired, and the space-time continuum will get screwed up.
The most notable departure from earlier Wadjet video games is that Old Skies has a hand-painted artwork model. It seems fluid and polished, with some pretty animations, although as a fan of the nostalgia-plucking pixel artwork of Unavowed, it’s going to take just a little getting used to for me. Amazingly, Old Skies is being made utilizing the identical open-source AGS engine used to make the studio’s earlier video games.
No launch date has been set but, however that leaves loads of time to discover the studio’s older work if you have not already. Interestingly, three years in the past Gilbert made a free Old Skies brief game for a Game Jam, seemingly with the identical premise as this one. It was made in Unity in two weeks, and is absolutely 3D and the whole lot! You can download it right here should you’re curious.