Bethesda’s been speaking fairly a bit about Starfield in its latest chats with, um, itself. In a Q&A with group director Jess Finster, Bethesda Softworks govt producer Todd Howard shed some mild on the game’s character trait system, together with the ways in which gamers can select to take away these traits in the event that they get bored with them.

Starfield’s traits perform so much like those in Fallout: New Vegas. Once you’re making a personality, you are given three slots that you may fill from an inventory of traits like “Introvert,” “Empath,” or “Neon Road Rat,” (which is the one I would decide). Not like Fallout’s perks, traits aren’t straight upgrades, however provide each a profit and a downside. The introvert trait, for instance, provides you an endurance buff whenever you’re alone, however penalises it when you could have companions.

They’re the sort of factor you would possibly bitter on after some time, particularly when you resolve to alter up your character construct halfway by way of a game. It seems to be like ol’ Todd desires to keep away from a state of affairs where gamers have to decide on between sticking with traits they do not need, or beginning a brand new character from scratch (or utilizing console instructions to do away with them, which is what you’d really do). Each trait within the game may be eliminated with a particular quest that deletes the trait—each its positives and negatives.

The Q&A makes it sound like every trait may have its personal corresponding elimination quest: Howard says that “every of them are one thing that you may clear up that removes all the trait for the remainder of your playthrough”. It appears like a whole lot of work, however that is the game that simply crossed 1 / 4 of one million traces of dialogue, so I suppose crafting 16-or-so quests for every doable trait is sort of a drop within the bucket.

We’ll get an opportunity to search out out subsequent yr, delays allowing. Starfield was initially slated to return out on November 11 this yr, 11 years to the day after Skyrim, however was delayed to the primary half of 2023.