Consideration all potential Starfield modders! You formally have your first few assignments.

In an interview with Kinda Humorous Video games posted at the moment on YouTube, Todd Howard was requested a bunch of direct questions on Bethesda’s house RPG. In a number of circumstances the solutions to these questions have been, sadly: “No.”

One query needed to do with how we’ll be getting round in Starfield after we’re not in our spaceships. “Is there a land automobile, or an choice to possibly mount a few of these wildlife creatures to make use of as a land transportation mode of transport?” Kinda Humorous’s host requested.

“There may be not,” Todd Howard mentioned bluntly. 

This reply is not an enormous shock, extra of an unlucky affirmation. Within the 45 minute Starfield Direct gameplay video earlier this month, we actually would have seen land autos in some unspecified time in the future in the event that they have been within the game, however none have been proven. We additionally bought a take a look at Starfield’s Xenosociology talent that provides you the choices to manage alien animals, however whereas you can also make them flee, frenzy, or comply with you, there is no choice to experience them. 

“We wish to design [Starfield] so it feels good on foot. However we do have the increase pack,” Howard mentioned, referring to the jetpack he refuses to name a jetpack. “The increase pack virtually acts like this automobile, it is tremendous enjoyable, where you’ll be able to fly via… after which the low gravity planets are simply actually actually particular within the game.”

I am positive jetpacking round in Starfield can be enjoyable, but it surely’s not a substitute for a land automobile. The dearth of land rovers would not make sense, both: you are telling me that within the Starfield lore, people have conquered faster-than-light house journey however they by no means invented the automobile? And admittedly, there’s simply one thing badass about touchdown a spaceship on a planet, then decreasing a ramp and driving a buggy out of it and throughout an alien world, like you are able to do with Elite Harmful’ SRV and Star Citizen’s land autos.

One other query from Kinda Humorous co-host Gary Whitta about fishing—”Fishing or no fishing?”—led to a barely extra imprecise reply. “It is dependent upon your definition of fishing,” Howard mentioned. “So, is it accumulating fish? Killing fish?”

“Is there some sort of rod that I can put right into a lake and pull out an alien fish after which promote it or prepare dinner it or one thing?” Whitta requested.

“That’s one factor we wouldn’t have,” Howard mentioned.

I really feel like that confirms the existence of alien fish, and the flexibility to hunt and kill them with weapons (and scan them into your galactic encyclopedia) however not really a fishing minigame or exercise of the type you discover in different RPGs.

On the plus aspect, there are modders, and modders have added working bikes to Skyrim and rideable deathclaws to Fallout 4, so I am fairly assured including land autos and ridable dinos to Starfield will ultimately occur, too. As for fishing, it did ultimately and formally come to Skyrim 10 years after launch, so I’ve hopes it will make its strategy to Starfield as some form of update—although hopefully it will not take fairly as lengthy.

You may take a look at the Kinda Humorous Xcast interview with Todd Howard in full right here, or soar right to the reply about the dearth of land autos right here and the fishing bit right here.