The unique Quake has gotten an enchanting makeover, as a brand new mod provides full ray tracing to the traditional FPS. The free mod, which works with the Steam model of Quake or your model from 1996—in all probability—switches out all that outdated Quake lighting for newly ray-traced lights.
Y’all ever discover out that somebody has undertaken a quest you’d anticipate is time-intensive and absorbing… and simply completed it very quickly in any respect? That is how I really feel about sultim_t, the modder behind this ray-traced Quake venture. This yr I’ve already repored on how sultim_t introduced ray tracing to traditional Doom and Half-Life 1, and now Quake 1 as properly.
In some ways this one’s fascinating in comparison with the others simply because Quake did a lot with its authentic lighting settings. It was a intentionally darkish and spooky game, and the brand new ray traced environments can appear a bit medical, even colorless, beneath the brand new lighting scheme.
If you would like to repair that weirdness, YouTube consumer Mithe posted a strategy to keep away from these colours: “HEY simply so you realize I extremely advocate setting rt_sky to 1 within the console instructions to remove the overly vivid and washed out open air areas. For some motive its set to 9 by default. Additionally, you’ll be able to allow solar shadows utilizing “rt_sun 1” although I like to recommend setting volumetrics to easy when you do. “rt_bloom_intensity 0” to disable bloom, or 0.5 to cut back the depth. Lastly, you’ll be able to allow a flashlight utilizing rt_flashlight if you need.
If you would like a really deep dive into the way it seems to be, take a look at this video, which dives actually far into how you can tweak the settings and get ideally suited outcomes.
Watching Quake 1 get ray traced looks like coming full circle with ray tracing as a know-how. That is as a result of many individuals’s—myself included—first encounter with the tech was that beautiful demo of Quake 2 utilizing ray tracing. That led to Quake 2 RTX, the primary venture to actually try to perceive what it takes to make ray tracing work in video games.
You could find Quake 1: Ray Traced on github, together with directions on how you can get it working.