there’s-a-new-just-cause-in-development

During a monetary outcomes briefing in May, Square Enix stealth-announced {that a} new Just Cause game is on the way in which. The briefing doc addresses Square Enix’s $300 million sale of a number of abroad studios and IP (surfaced on resetera), together with the Deus Ex and Tomb Raider sequence, and descriptions what the writer’s intentions are sooner or later:

“[The transaction’s] primary purpose was a reorientation of our portfolio,” writes Square Enix president Yosuke Matsuda. “We especially revisited our studio and title portfolios from the perspective of stepping up our offering of online titles that we develop for the North American and the European market. We want to focus on creating new titles that align with our strategy, including ones that leverage new IP. The JUST CAUSE franchise will remain our IP, and we are at work developing a new title in the franchise.”

So that is fairly clear-cut, although followers of explosively yolo-ing via paradise can be involved concerning the game being positioned within the context of on-line titles. The sequence hasn’t had a web based mode earlier than, although there are mods enabling such performance. It does not appear to be an apparent match—till you begin eager about the wild success of GTA Online, one other third-person open-world game, or the success of the battle royale style.

All of which is simply my hypothesis: the brand new Just Cause could be a singleplayer game like all of the earlier ones. Heck, it may even be a cellular title. But Avalanche Studios, developer of the sequence (in addition to the likes of Mad Max and Rage 2) is at present at work on a multiplayer open world game known as Contraband: a “co-op smuggler’s paradise set in the fictional world of 1970s Bayan.” It will not be confirmed that Avalanche is growing this new entry.

Somewhat extra positively, Matsuda additionally addressed the impression that Square Enix was intending to make use of the cash from its sale of those studios to speculate additional in blockchain and NFT nonsense. Not so, apparently:

“Rather than using the proceeds from the divestiture in new investment domains such as NFT and blockchain, we intend to use them primarily to fund our efforts to foster solid IP and to enhance our development capabilities in our core Digital Entertainment segment.”

Making good video games, in different phrases. Hey I assumed Eidos Montreal was fairly scorching, however that is life. The sale of these studios was sudden, however typically life is fairly rosy for Square Enix: final yr it made $394 million revenue even when, no matter Matsuda’s saying, it does preserve banging on concerning the blockchain means an excessive amount of. So put together for the Rico NFTs in 3, 2, 1…