We did not get a ton of recent Dragon’s Dogma 2 data at Capcom’s showcase as we speak, however director Hideaki Itsuno did seem to supply some context for the trailer launched a pair weeks in the past. A kind of particulars is that the motion RPG could have a really massive world.

“Dragon’s Dogma 2 is constructed with the RE engine, leading to a dense world woven with excessive graphical constancy,” mentioned Itsuno by a translator. “You may take pleasure in a world roughly four-times the scale of the unique Dragon’s Dogma, with extra to expertise than ever earlier than.”

Video games have been promising greater worlds since there have been game worlds to talk of—Starfield’s promoting us over 1,000 planets—however in videogames and different areas of life, the significance of measurement is hotly debated.

I did not play the unique Dragon’s Dogma, however I am advised by Capcom ARPG-liker Wealthy Stanton that it felt huge as you criss-crossed the map on quests. A part of its attraction was the density of its world, although—it wasn’t a kind of vast-but-empty videogame landscapes—so the query right here is whether or not that density will actually be maintained in a a lot bigger world.

Itsuno says it should, and that is all we’ve to go on for now.

World measurement apart, watching that current Dragon’s Dogma 2 trailer (embedded beneath) is making me really feel like I tousled by not testing the unique. I’ve gotta add that to my to-do listing, as a result of it seems to be sick. I particularly just like the bit where our hero destroys the bridge she’s standing on whereas the monster she was combating steps safely onto land.

We did not get a Dragon’s Dogma 2 launch date on the showcase, I am afraid. Every time that finally ends up being, it’s going to be on Steam.