As if it wasn’t already laborious sufficient, the latest update for early entry city-builder Employees & Sources: Soviet Republic has made working a deliberate financial system much more of a headache. Yesterday’s content material update added a “tremendous real looking mode” to the already fairly real looking game, that means you may have to handle your numerous assets much more rigorously as you construct your solution to superpower standing.
The brand new mode fully removes “all choices to buy items and autos inside amenities” and disables the flexibility to rush alongside building by spending cash. All of your supplies—all the things you construct, all the things you refine, any autos you want—must be transported laboriously from the customs home at your nationwide border all the way in which to wherever you want them, with out the help of “magically showing” infrastructure and supplies.
Don’t be concerned should you thought Employees & Sources was already completely hardcore sufficient: It is non-obligatory, so solely true Stakhanovites want apply.
To enhance the brand new real looking mode, the game can be including real looking borders. Prior to now Employees & Sources’ maps have all been completely sq., as if a cadre of Marxist guerillas swept to energy in Wyoming, however now you’ll function inside a gory border hodge-podge that extra intently resembles the precise nationwide boundaries of the previous Eastern Bloc. The game’s devs have even created a map—Slovakia—with the brand new border system to indicate what you are able to do with it.
Lastly, the update is including in trams and metro stations to the game’s massive lengthy record of issues to fret about. You possibly can already type of make tramlines, however they used the identical heavy-duty infrastructure as your correct railways, so it was a little bit of a cheat. With this update, you’ll lay down city light-rail and arrange tram stops to hold your residents round extra authentically. The metro is pretty related, besides you possibly can modify how deep your underground traces are and construct stations that rival the depth of Kyiv’s Arsenalna station.
Regardless of it being presumably essentially the most ‘me’ game ever made, I’ve spent treasured little time with Employees & Sources thus far. I might fairly look ahead to it to depart early entry and expertise it in its full glory than get updates in dribs and drabs. Nonetheless, each time options like these come out I discover myself tempted to fireside it up. It is solely a matter of time earlier than I give in and dedicate all my spare time to a digital mannequin Leningrad.