Image through Steam
Pillars of Eternity II: Deadfire is the sequel to the unique PoE launched in 2015, an old school role-playing game with an isometric perspective akin to the traditional Baldur’s Gate collection. While the game in the end underperformed sales-wise in accordance with Obsidian Entertainment Director Josh Sawyer, The Golden Joystick award-nominee has additionally been the recipient of excessive reward for its writing. Unfortunately, the Switch port won’t be seeing the sunshine of day.
A Versus Evil worker introduced the choice on their official Discord server. “Hey there! Unfortunately, after much deliberation, we have decided not to move forward with Pillars of Eternity II: Deadfire for the Nintendo Switch,” the writer wrote.
Versus Evil Head of Production James Lance spoke to Game Reactor at Gamescom ’19, where he talked about porting the PC model of Deadfire to the Switch console isn’t any easy feat.
“It’s a big game with lots of attention to detail and I say that meaning the way the leaves move on the trees, the way water operates, the way spells operate, the way combat operates. Every little nook and cranny has a little bit of life to it, so it has been challenging, rightfully so.”
Versus Evil confronted the same dilemma with their deliberate Nintendo Switch port for the unique PoE, a game that garnered virtually $4 million on Kickstarter. Their choice to desert the game left the port in a lower than fascinating state.