the-lord-of-the-rings:-gollum-will-get-an-enormous-patch-nevertheless-it-sounds-just-like-the-builders-are-prepared-to-scrub-their-palms-of-the-entire-thing

Daedalic’s catastrophic Lord of the Rings: Gollum saga might lastly be grinding to a conclusion. The patch notes for a beefy “main update” that dropped final week conclude with a notice that, to my studying, fairly strongly means that the studio is placing a bow on it and calling it accomplished.

Gollum was on not sure footing nearly from the beginning, as players questioned (rightly, I’d say) why anybody would need to assume the position of Tolkien’s tragic, clammy villain within the first place. A deliberate 2021 launch gave strategy to 2022 after which 2023, pointing to some critical issues in growth, and whereas I held out hope that the game would shock us all as a sleeper hit (and even simply with primary competence), it was to not be. It bombed badly: We scored it a comparatively excessive 64% in our assessment, saying that for all its flaws, Gollum “is an oft-beautiful and oddly endearing journey,” nevertheless it at the moment holds a 39 mixture assessment rating at Metacritic, and a “largely unfavourable” person score on Steam.

It was dangerous sufficient that Daedalic shortly apologized for the mess, saying it “deeply remorse[s] that the game didn’t meet the expectations we set for ourselves or for our devoted neighborhood.” It additionally dedicated to releasing updates “that can assist you to benefit from the game to its fullest potential.”

As we famous on the time, Daedalic’s assertion led straight into an apparent query: What precisely is Gollum’s fullest potential? Bugs may be mounted however you’ll be able to’t patch out basically crappiness, and whereas I think a few of the backlash towards Gollum could also be overblown (nuance is hard), the very fact is that technical troubles are actually solely a part of the issue: The better concern is that individuals simply do not just like the game.

That could be why at this time’s 2.2 update has a sure ring of finality to it. The patch guarantees a variety of bug fixes and efficiency enhancements, nevertheless it concludes with a really temporary message from builders that to me comes off very a lot as a type of, “Goodbye and good luck.”

“To all our gamers, thanks to your persistence,” Daedalic wrote. “We sincerely hope that [these modifications will show you how to get pleasure from The Lord of the Rings: Gollum.”

There’s not a lot of a response to the patch announcement on Steam, however the few responses which have been posted are typically fairly upbeat, and some of the posts encourage Daedalic to preserve engaged on it. I think that is unlikely: In accordance with Steam Charts, there are at the moment solely seven folks taking part in the game. Daedalic additionally just lately introduced that following the failure of The Lord of the Rings: Gollum, it’s going to remove its inner growth division and deal with its publishing enterprise as an alternative.

I’ve reached out to Daedalic to ask about the potential of additional Gollum patches, and can update if I obtain a reply. The total patch notes are under.


  • Adjusted DLSS default mode from “off” to “auto” to forestall stuttering and efficiency points when taking part in with RTX with out DLSS.
  • Resolved a low reproducibility bug where components of the atmosphere may very well be lacking.
  • Fastened a problem where quest markers might disappear after persevering with from the principle menu.
  • Fastened a problem where interactable objects change into non interactable after restarting.
  • Fastened Bugs within the checkpoint system to enhance the titles stability and clear annoying gameplay bugs
  • Corrected the difficulty of the Bird shedding the participant’s chosen colour within the breeding mission.
  • Fastened the Bell in “Thranduil’s Halls – Cellars” being positioned earlier than the participant positioned it.
  • Resolved a malfunctioning interactable object in “Thranduil’s Halls – Cellars”.
  • Fastened a conditional blocker that induced Gollum to die if restarting through the beetle battle.
  • Fastened an unresponsive scenario where the Pause Menu overlapped with a Game Over display.
  • Addressed the difficulty of shedding mouse focus when opening settings.
  • Fastened a blocker within the tower of sunshine where the guard might see the participant after spawning.
  • Elevated the chase radius for the “Merciless Lady” chase to forestall save video games where the participant can not sustain anymore.
  • Fastened a locked digicam concern within the cart sequence within the “Sewers”.
  • Improved Bird Coaching Spy Mission and Morning Visits, fixing a number of bugs.
  • Resolved lacking atmosphere points in “Tower of Mild”.
  • Fastened cog wheels spinning in random instructions.
  • Fastened nervous palms achievement conduct.
  • Adjusting DLSS mode and sharpness when loading a save from a earlier model.
  • Fastened background sequence inflicting blocker conduct in Sewers.
  • General fixes for background sequences.
  • Fastened a Game Over display within the tutorial when restarting from the principle menu through the chase sequence.
  • Fastened a doable bypass in Tower of Mild Day 6 that induced a blocker.
  • Fastened a softlock in Shadow Mountains when leaping off a cliff throughout a checkpoint.
  • Added required checkpoint to Nice Halls Low Day 1.
  • Fastened malfunctioning set off in Beast Pits Day 3.
  • Fastened unresponsive menu concern after quitting from Gamma settings.
  • Unloaded sublevel concern within the Black Pits cart mission mounted.
  • Halls of Grond & Execution chambers – mounted and adjusted rotating wheels.
  • Fastened additional digicam shakes.
  • Gollum Groom is now lined accurately by translucency whereas nonetheless respecting DOF and refraction.
  • Fastened risk to finish the Sewers with out killing each orcs.
  • Fastened some localization points.
  • Repair extreme digicam rotation throughout body drops.
  • Solved the difficulty of no sound within the cutscene of Cook dinner’s demise.
  • Fastened KingsGrove lacking sublevel when the escape orcs quest began.
  • Resolved tutorial checkpoint concern within the chase mission.
  • Fastened German battle menu alternative being displayed as French.
  • Fastened a number of VO subtitle inconsistencies.
  • Fastened Pause Menu malfunctioning after preliminary load of the game.
  • Refresh animation state when Gollum is pushed by one other character in crouch mode.
  • Added lacking “Hold” to Meals tutorial in German and each conventional and simplified Chinese language.
  • Fastened a blocker in Mines Day 2 where the atmosphere would unload earlier than reaching the third tunnel.
  • Redundant collectibles eliminated for ending ranges.
  • Fastened unresponsive puzzle door in Ruins Outdoors when loading from Principal Menu.
  • Fastened blocked progress after the throttle tutorial when restarting from a checkpoint.
  • Fastened Gollum floating initially for Chapter 2.
  • Fastened a softlock in Outer Gardens where Gollum could be detected instantly after spawning.
  • Resolved Gollum staying within the shadow kind even after exiting the shadow quantity.
  • Fastened softlock in “Queen Cascades” where it is doable to keep away from quest dialog when loading checkpoint.
  • Fastened lacking Mell water spot VFX when loading checkpoint.
  • Fastened lacking Grashneg lantern concern when loading checkpoints in Shelob’s Lair.
  • Fastened unresponsive map / collectible display when spamming open / shut buttons.
  • Improved NPC navigation round Gollum.
  • Fastened a conditional blocker when coming back from haze in Haze Gate.
  • Kings Grove – mounted incorrect quest marker when loading checkpoint.
  • Fastened unsuitable spawn location, course, and lacking quest marker on a selected checkpoint within the Finale.
  • Repair for wall working not at all times triggering accurately.
  • Riverpath mounted invisible 2 elves’ concern on the finish of the extent.
  • NorthTower flying platform room improved visible results.
  • Fastened a conditional blocker in Breeding Hills when the spymission NPC group grew to become motionless.
  • Added a lacking instinct path and relocated a wrongly positioned instinct path in Riverpath.
  • Fastened malfunctioning door gap in Ruins Outdoors when transitioning from the Principal Menu.
  • Fastened incorrect go to quantity in Cells when returning with the lights to the prepare dinner.
  • Fastened NPCs in Tower of Mild Day 9 not being conscious of Gollum when coming back from the Principal Menu.
  • Fastened punctuation in Lore Compendium.
  • Resolved the difficulty of enter hints flickering.
  • Fastened the title remaining unresponsive when opening the Pause Menu whereas deciding on Gollum or Sméagol earlier than the interior debate.
  • Synced information for DLSS Assist, setting Constancy fx2 to 0 when DLSS Assist is fake.
  • Fastened blockers in North Tower when reloading a checkpoint and making an attempt to work together with the winch.
  • Added lacking localization recordsdata.
  • Fastened fluctuating groom when the game is paused.
  • Fastened a problem in Bird Breeding where the inquisitor would not move or play the dialogue when reloading a checkpoint.
  • Resolved an unresponsive door puzzle dialog blocker in Ruins Outdoors.
  • Fastened the difficulty where falling attributable to stamina loss whereas turning on a bar prevented Gollum from climbing afterward.
  • Fastened lacking atmosphere concern in Kings Backyard on the 2nd go to.
  • Fastened misplaced harm quantity in Kings Backyard.
  • Discarded enter when the controller disconnects.
  • Added an enter to shut the message window of the disconnected system.
  • Fastened the bush not restoring its state after reloading a checkpoint.
  • Resolved lacking atmosphere in Mirkwood Chase when loading a checkpoint.
  • Fastened a conditional blocker in Mines when restarting after choosing up the final tag.
  • Fastened the supply bridge atmosphere in Sewers when reloading.
  • Adjusted the unsuitable Grashneg scale in Sewers.
  • Fastened infinite Game Over display in Building Low when sweeping by a selected checkpoint.
  • Fastened the unsuitable state of the door when transitioning from Tower of Mild to Bird Breeding.
  • Resolved incorrect digicam spline in Shelob’s Lair through the 2nd chase.