The primary full-on patch for The Final of Us Half 1 on Steam is reside, and as is normally the case with this stuff, the early outcomes appear blended: Some gamers are saying the update has dramatically improved the game, whereas others are nonetheless combating poor efficiency and crashes.

“Patch 1.0.2 addresses some crashes, improves efficiency in some areas, and fixes a number of gameplay and UI points together with some animation, texture, and lighting bugs,” developer Naughty Canine stated on Twitter. It added that it’s “persevering with to observe and examine participant reviews, and can hold you up to date on future enhancements and patches, together with a mouse jitters repair.”

As a result of, sadly, the “jitters” situation just isn’t addressed on this patch. Naughty Canine had supposed to deal with the issue in a hotfix, however stated earlier this week that it needed to delay the repair as a result of it prompted “surprising points” elsewhere. Mouse and digicam jitters “for some gamers, relying on {hardware} and show settings,” stays in The Final of Us Half 1’s recognized points listing.

The patch does promise to enhance texture streaming to scale back CPU utilization, which was one other large downside for gamers. (On the upside, it additionally gave us Eyebrows Joel, for which we give thanks.) Some customers have reported enhancements on that entrance—AxelStu on Steam, for example, stated there’s “no extra stuttering due to CPU and that decompressing factor”—however many others aren’t seeing it.

“Sadly, I see no enchancment on my 5600X/3080 12Gb setup—the 5600X is being pounded and really hardly ever drops under 90% utilization which is insane,” Dry_Mud_8098 wrote on Reddit.

“Update made the game a lot worse for me, final performed the game within the college constructing the opposite day, went as well it up right this moment after the large update and now the bottom textures are lacking lmao it’s simply all void black,” Ghost4530 stated. “They actually outdid themselves with this one, oh and the vram utilization within the graphics menu is much more damaged now than it was earlier than. I actually want I might rollback the update to the final one, game labored a lot better for me and in addition to one bug within the intro has been comparatively bug free on my PC.”

One other person, mackzett, reported no change after the patch had put in till they rebooted—after that, they’d “higher efficiency, much less judders,” though their CPU utilization was nonetheless “actually excessive.” So, you should definitely reboot after putting in.

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The underside line is that the patch goals to enhance far more than the hotfixes did, however your mileage might fluctuate—and if The Final of Us Half 1 is working properly for you already, you would possibly need to forgo this update in favor of a extra universally helpful patch that can (hopefully) be coming sooner or later.

The complete patch notes for The Final of Us Half 1 v1.0.2.0 are under:

  • Fastened a crash that will happen whereas shortly swapping between character pores and skin thumbnails
  • Fastened a crash that will happen on model throughout shader masses when booting the game for the primary time
  • Fastened one recognized crash that will occur randomly throughout gameplay
  • Up to date texture streaming to scale back CPU utilization
  • Fastened a problem where DualSense and Xbox One controllers’ analog sticks failed to reply
  • Fastened a problem where extraneous SFX performed in each major and in-game “Choices” menus
  • Fastened a problem where the Depth of Discipline setting’s (Choices > Graphics > Publish-Results Settings > Depth of Discipline) sharpness might change primarily based on the Render Scale’s settings (Choices > Show > Decision Scaling > Render Scale)
  • Up to date Graphics settings (Choices > Graphics) person interface to precisely show VRAM utilization
  • Fastened a problem where Environments Texture High quality setting (Choices > Graphics > Texture Settings > Environments Texture High quality) didn’t show the proper VRAM utilization
  • Fastened a problem where the pop-up to allow diagnostics after a crash didn’t seem
  • Fastened a problem where sure artifacts and weapon skins textures might not correctly render
  • Fastened a problem with the tutorial’s person interface not displaying appropriately
  • Fastened a problem where mouse wheel scrolling in menus with dropdown choices might speed up sooner than supposed
  • Elevated lively loading to scale back load instances on gameplay development
  • Fastened a problem where digicam orientation might warp to cursor place after exiting the Pause menu
  • [Photo Mode] Fastened a problem where digicam won’t rotate in whereas within the Lighting tab
  • [The Quarantine Zone] Fastened a problem where the participant and buddy characters might out of the blue seem moist throughout gameplay
  • [The Quarantine Zone, Left Behind] Fastened a problem where lighting and texture might flicker throughout gameplay
  • [The Outskirts] Fastened a niche in geometry seen throughout gameplay
  • [The Suburbs] Fastened a problem where animations might fail to load throughout gameplay
  • [The Suburbs] Restored the window-breaking and car-shaking FX within the sniper in-game cinematic
  • [Tommy’s Dam] Fastened a problem where horse animations would fail to load throughout an in-game cinematic
  • [Bus Depot] Fastened a problem where water FX might seem uneven throughout gameplay
  • [The Firefly Lab] Fastened a LOD situation where enemy NPCs’ helmets might vanish or seem corrupted

Left Behind Standalone

  • Fastened a problem where watergun shots would seem to hit Riley however not register whereas utilizing Gradual Movement with V-Sync off
  • Fastened a crash that will happen whereas following Riley within the mall
  • Improved stage of element within the Halloween retailer
  • Fastened a crash that will happen when triggering the non-compulsory dialog on the Reasonably priced Getaways poster
  • Fastened a problem where textures of narrative components appeared low-quality in a cutscene
  • Up to date ESDF management scheme within the arcade minigame to make use of ‘G’ because the alt key to raised match gameplay punching enter


  • Fastened a problem where the Display screen Magnifier might fail to work 
  • Fastened a problem where Navigation Help’s directional icon might clip by means of the participant character mannequin


  • [ENGLISH, HUNGARIAN] Adjusted language used when referring to the DualSense controller’s adaptive triggers and contact pad
  • [THAI, LATAM SPANISH, KOREAN] Corrected translations in menus
  • [SWEDISH] Added lacking text-to-speech in menus
  • [SWEDISH] Corrected language on crash window


  • Fastened a problem where incorrect defaults for graphics settings had been utilized to AMD RX 5700 and RX 6600 Sequence GPUs

Steam Deck

  • Fastened a problem where PSO Caching might freeze at 50% completion 
  • Fastened a problem where plugging in a DualSense controller whereas viewing cutscenes from the Cinematics menu might drive a participant into gameplay
  • Adjusted the person interface to point out Steam Deck controls within the Display screen Magnifier menu
  • Adjusted positioning of the Weapon and Health HUD components

Epic Video games Retailer Model

  • Fastened a problem where the “Who’s a Good Boy?” achievement didn’t unlock regardless of the participant assembly the necessities
  • Fastened a problem where the sky might render black