The Callisto Protocol has confirmed to be a surprisingly divisive launch. Issues like its fight, countless dying animations and narrative have cut up opinions throughout the board. Our personal Shaun noticed the positives in addition to the issues, scoring it a 79 in his The Callisto Protocol assessment. The one factor many appear to agree on, nonetheless, is that the PC launch sucks. Arduous.
As of writing, the game is sitting at 26% optimistic opinions on Steam, although that quantity was as little as 22% earlier within the day. That appears brutal—and it could be to an extent—however efficiency points are making the game near unplayable for a lot of. The largest offender is stuttering, one thing that was famous within the efficiency aspect of our assessment. It is largely current when loading into new areas or both aspect of cutscenes and animations. Sadly, with the latter two being current all through a big chunk of The Callisto Protocol, the poor efficiency is considerably noticeable.
A few Steam opinions jokingly check with the game as “The Stuttering Protocol,” whereas a number of others have known as it “a large number.” Even with a number of folks proudly owning RTX 30 collection GPUs—and a few even 40 collection—stutters and body drops even with ray-tracing turned off are rampant. It appears to be due to shader compilation, a typical reason behind stuttering particularly with Unreal Engine 4, the chosen engine for The Callisto Protocol.
It is an actual disgrace to see the game struggling so badly at launch. I am not a lot of a horror fan however I used to be hooked in once I noticed a preview at Gamescom, and hopes appeared excessive for the Lifeless Area non secular successor. For now, Placing Distance hasn’t acknowledged the problems PC customers are going through. The variety of Steam opinions proceed to develop and, fortunately for the developer, it seems that the optimistic assessment share is steadily rising and never all gamers are having such main points. It is nonetheless firmly sitting on the “largely adverse” score at once although, and till a efficiency patch is pushed out I can not see that altering.