system-shock’s-first-patch-mounted-each-glitch-i-bumped-into,-together-with-a-number-of-issues-i-did-not-even-notice-have-been-bugs

I have been having a good time in Nightdive’s System Shock⁠—it has been a type of “truly having bother placing it down” video games for me. It is technically spectacular too, with nice efficiency and a light-weight set up for an Unreal Engine 4 game, however I’ve positively encountered a number of glitches in my playtime.

And each single one I can keep in mind has been taken care of within the game’s first patch since launching on Could 30. The most important was an almost progress-blocking bug within the Upkeep stage’s our on-line world part: it might sluggish to a crawl and ultimately crash towards the tip, and simply final night time I managed to muddle by way of by dashing previous its closing enemies. The game nonetheless crashed shortly after exiting, however I acquired that candy autosave which means I did not should run it a fourth time.

Now, no extra: “Fastened a crash that might happen when exiting Upkeep our on-line world,” right this moment’s patch notes state. There are a number of different crash fixes as nicely, however I used to be actually stunned by all of the small fixes and tweaks. For instance, since launch enemy corpses have been persistent all through a complete playthrough⁠—come again to Medical hours later, and the fellows you fought originally of the game will nonetheless be mendacity about.

That guidelines, however on loading into an space they’d all the time do that Skyrim-style ragdoll flop round silliness earlier than settling into a brand new place⁠—the stressed lifeless, dancing slightly jig each time I am backtracking to seize a weapon improve or one thing. I took it as a everlasting quirk of the game, however nope, it has been mounted.

Ditto for the Magnum’s laser sight improve. Beforehand you’d get slightly laser pointer VFX by the gun, however no dot on the finish. I figured this was only a visible cue representing a behind-the-scenes accuracy improve, however this newest patch provides in that oh-so-satisfying RE4 crimson dot in the course of your crosshair.

Citadel’s ATMs would all the time let you know they’re offline, even when you’d picked up a lifeless worker’s debit card. It is one other little interplay I figured simply wasn’t within the playing cards, however now you’ll be able to simply assist your self to a lifeless man’s money. Greater than something, I am impressed with how rapidly Nightdive has addressed so many points⁠—it is the kind of work you’d normally count on to get finished piecemeal within the months after a launch, however the full checklist (shared under) is only one “wait, they mounted that too?” after one other.

Full Patch Notes

  • Fastened a crash that might happen when coming into Flight Deck with older DX11 variations.
  • Fastened a crash that might happen when exiting Upkeep Our on-line world.
  • Fastened a crash that might happen when enjoying Grove Chess.
  • Fastened Ragdolls to not fall into place when loading into ranges or saves [Players will have to save at least once to see it take effect after downloading this patch]
  • Improved grenade rolling habits when thrown.
  • Improved ragdoll habits on Human Corpse hooked up to Cortex Reaver.
  • Repair for weapons with put in Modkits not all the time displaying their attachments correctly.
  • Repair Magnum laser sight FX not working correctly when loading a save with it enabled.
  • Repair elevator music not stopping when the participant dies in an elevator and respawns on one other stage.
  • Repair for Audio Log Portrait disappearing in sure instances.
  • Repair for game pausing unexpectedly after loading a game.
  • Repair gear soft-lock that might happen when dying whereas arming an explosive.
  • Repair gear soft-lock when saving and loading whereas specializing in a puzzle.
  • Credit score Machines will dispense Tri-Credit when a Finance Chip is used on them.
  • Broadcast Displays can now be shattered when attacked.
  • Minipistol Burst-Hearth Modkit shoots three rounds as an alternative of two, and may be toggled on/off.
  • Bio-Tanks which can be destroyed will cease producing hazards after a brief length.
  • Objects may be sure to the hotbar by pressing a hotbar hotkey whereas mousing over the merchandise.
  • Stability tweaks to Upkeep Our on-line world Stage
  • Eliminated duplicate Audio Log from Flight Deck
  • Fastened Softlock in Analysis Stage by making Elevator Foyer doorways and Circuit Breaker Room door all the time open if that Quadrant has energy disabled.
  • Fastened Softlock in Reactor when pulling the Reactor Self-Destruct Lever and reloading a save
  • Improved Realspace Enemy AI
  • Improved Our on-line world Enemy AI
  • Improved Magnum Weapon laser dot FX
  • Improved Magazine-Pulse Weapon impression vortex FX
  • Add Headbob Choice to Accessibility Settings
  • Added Autosave after utilizing Surgical procedure Machine on each Difficulty
  • Repair for Surgical procedure Machine getting caught in a everlasting busy state
  • Repair for Vitality Protect display FX not restoring after loading a save
  • Repair for pressing Again within the Media Reader to not shut whole MFD
  • Corrected the Escape Pod Standing in MFD Standing Display when triggering Self Destruct sequence