Steam has damaged its prior data, and as we speak on Sunday, October twenty third has hit a complete of 30,012,957 customers on-line on the identical time. That is courtesy of Steam’s personal charts, although SteamDB scores a bit increased: 30,032,005.

That is roughly the inhabitants of Ghana, the forty eighth most populous nation on the planet. 

Steam has been rising for a very long time, however exponentially so since 2020, when Covid lockdowns spiked numbers in massive waves. Whereas it is not possible to inform and not using a thorough examine, these gaming habits have caught with some far longer than may be anticipated.  Steam’s fast progress in recent times far outstrips its previous progress: For comparability, it took 14 years for Steam to develop to a 15 million concurrent person peak in 2017, however solely 5 years for the following 15 million.

Again in January 2021 Steam broke previous the 25 million mark following a yr of spikes and new data. On the time I swore off writing extra tales about Steam data, we would been writing all of them yr and I used to be sick of it. It wasn’t information anymore, only a given. “With this barrier cracked, it looks like Steam’s numerical exploits have gotten extra ‘inevitability’ than ‘information.’ I will get again to you when Steam reaches one thing like 30 million gamers,” I mentioned.

True to my phrase, right here I’m. We’re at 30 million after one other few years of rising highs. (All reported by my colleagues, I notice. If I sound sanctimonious that is as a result of I’m, and you’ll be too in case you remembered to try this.)

And, effectively, there you will have it. A outstanding new excessive for a bit of our passion.

The Heavy turns from a PC and gives a thumbs-up

(Picture credit score: Valve Software program)