sons-of-the-forest’s-first-massive-update-makes-enemies-extra-threatening,-provides-a-cling-glider,-and-quells-kelvin’s-tree-chopping-bloodlust

Sons of the Forest obtained its first massive patch yesterday, bringing a bunch of bug fixes and new options to the extremely in style survival sim. And, look, there’s a variety of new stuff that we’ll get into additional on, however let’s not bury the lede right here: Kelvin—candy, valuable Kelvin—will not go completely hogwild slicing down bushes together with your treehouse in them. That is someway each good news and the worst factor I’ve ever heard.

However suppressing Kelvin’s free spirit is not all Sons of the Forest’s Patch 01 does. You may additionally be capable of discover a couple of new instruments that will help you in your anti-cannibal quest the following time you fireplace the game up. Particularly, you will now be capable of make use of a cling glider and a set of binoculars to scout and traverse your environment, and construct a defensive wall gate to guard your valuables from marauders. 

If you do not know easy methods to get these new toys, you are in luck, we have already obtained guides on where to seek out the binoculars and where to seek out the cling glider in Sons of the Forest.

There’s loads of different additions, and I am going to embrace the total patch notes beneath, however what appears notable to me is the best way the patch makes the game just a little extra harmful. There is a new mid-game boss struggle, a number of the cannibal villages now have lookout towers, shotgun harm has been halved and, as if that wasn’t sufficient, “Indignant common cannibals can assault now by leaping out of bushes,” probably probably the most threatening single sentence ever dedicated to writing.

The patch has additionally upends the Sons of the Forest speedrunning meta by fixing the glitch that allow you to use sticks to get via locked doorways, updates the game’s DLSS model to three.1.1 and, crucially, fixes a difficulty that meant sure styles of small birds confirmed no concern in any respect of the participant character, which was actually bruising my ego. If that is not sufficient for you, listed below are the total patch notes:

Options

  • Added Binoculars
  • Added Hold Glider
  • Added Defensive Wall gate
  • Added mid game boss struggle into meals bunker
  • Added Settings Reset within the Choices display
  • Added lacking Virginia leather-based go well with pickup to world
  • Now you can lock doorways with a stick positioned on the inside of the door
  • Constructed small buildings (furnishings) can now be grabbed, whereas grabbed it might both be positioned once more someplace or thrown to break down it and get again its assets
  • Some extra story parts added
  • New headshot dying animation variations added for cannibals
  • Indignant common cannibals can assault now by leaping out of bushes
  • Small birds will now land and eat/achieve fullness
  • Added possibility to cover participant identify tags
  • Added possibility to cover projectile reticle and trajectory
  • Fish entice ought to now work and catch fish (each 5-10 minutes) so long as it is positioned in water and the present season shouldn’t be winter
  • Added lookout towers to some cannibal villages
  • Story Paper pickups will now show UI to “Zoom” in
  • Added new construction sort: One Sided Apex. Fills the house between a leaning beam and its supporting beam. Aligns robotically primarily based on the leaning beam orientation. Matches quarter log variations to the best size robotically.

Stability

  • Added sleep cooldown
  • Set relaxation drain from starvation and dehydration to 0
  • Muddy Cannibals will now get much less indignant (from participant proximity and in late game)
  • Added risk of Participant Sleep Interruption occasions from close by enemies that may attain participant
  • Tweaked fireplace drain price to make utilizing firewood extra necessary
  • Tweaked berries to present barely extra fullness
  • Tweaked vitality drink to present half as a lot hydration and fewer vitality buff
  • Tweaked quantity of fullness and hydration all herbs and mushrooms give
  • Onerous enemy health setting diminished to 1.25x health
  • Elevated cannibal armor health by 1.5x on exhausting
  • Kelvin catch fish order will finish after a time
  • Fastened opening a collapse late game having too many enemies
  • Adjusted some participant melee occasions and ranges for higher A.I. responsiveness
  • Halved shotgun harm
  • Boosted seat relaxation quantity from 0.3 to 0.7
  • Added common Puffies to eating corridor
  • Elevated health on creepies relying on quantity of multiplayer gamers energetic

Enhancements

  • Fastened sleeping animation for feminine cannibal
  • Arrange participant effigy wrestle/idle for multiplayer
  • Fastened ‘bouncy’ logs when deep in water
  • Efficiency pace up for world locators
  • Added Logic to permit hatches and doorways to be compelled open when participant is spawned inside
  • Repair for some LOD’s typically not switching accurately
  • Fastened error triggered when quitting whereas in dying wakeup
  • Distinctive/Story gadgets at the moment are power outfitted when they’re collected
  • Door orientation is now decided by the place of the participant when inserting it, the face in entrance of participant is the inside face
  • Adjusted Deer and Moose locomotion for higher pathing
  • Prevented inserting bench so shut to things that participant may very well be caught when standing up after sitting on it
  • Added extra small prop setup for melee impacts and collision
  • Added LODs/optimization for the wall torch
  • Destroying screw storage now spawns saved gadgets as dynamic pickups
  • Seashore greebles regenerated with coral rock sizes diminished
  • Bunker meals mounted some small lighting points
  • Added radio to bunker meals
  • Turned the desk playing cards for Mr. and Mrs. Puffton into story pickups
  • Up to date DLSS dll to model 3.1.1

Fixes

  • Ought to not be capable of get via locked doorways with a stick (Sorry pace runners!)
  • Fastened Kelvin slicing down bushes with participant buildings hooked up
  • Fastened keycard visitor not opening the 2 doorways in bunker leisure and never being wanted to get into bunker residential
  • Fastened ghost blueprints not rendering underwater (for instance fish entice)
  • Fastened some stream underwater rendering glitches
  • Fastened some potential points on multiplayer disconnect
  • Fastened a number of points with enter bindings
  • Fastened participant caught after dying whereas climbing rope
  • Fastened with the ability to place paper goal on tarp collision
  • Fastened place defensive wall possibility accessible on non grounded pillars, typically leading to invalid placement that will get rejected
  • Fastened inserting a defensive wall log towards a pillar product of log quarter variation inflicting an invalid placement that will get rejected
  • Fastened destroying the small animal deadfall entice getting its assets yielded again twice
  • Fastened some points occurring when a hearth is destroyed whereas interacting with it
  • Fastened lifting tarp with stick typically not detecting stick being outfitted correctly when auto outfitted leading to a pointless delay earlier than performing the motion
  • Fastened including log planks to ghost blueprint buildings by splitting logs robotically not consuming the log correctly
  • Fastened case where some parts from some unbuilt outlines may very well be eliminated
  • Quantity repair for cave visuals disabling when navigating into some corners of caves
  • Fixes for varied open rock / cliff edges in terrain
  • Fastened case where Virginia seize bag interplay might set off at identical time as pickup, resulting in unhealthy participant state
  • Fastened case of participant caught attacking with spear after revive
  • Fastened enemy armor setting not working
  • Fastened animal depend setting not working accurately
  • Fastened participant capable of set off actions whereas doing floor assaults, fixes some doable momentary caught states.
  • Fastened some instances of small birds not being fearful of participant
  • Fastened some incorrect keyboard icons for keypad inputs
  • Fastened music not enjoying in title display after leaving a multiplayer game
  • Autumn floor leaves shouldn’t pop on visually as a lot now
  • Participant will not get right into a damaged state when attempting to equip an merchandise that they’re already holding and have maxed out in stock
  • Fastened a transition to maneuver with Tactical Axe which was stopping assault/block/parry from activating throughout it
  • Fastened case where eradicating a beam supporting a pillar wouldn’t re-link the pillar correctly with its new assist, leading to fallacious pillar place calculated after the cascading repositioning course of
  • Fastened wooden stack loading from saves as an apex (non retro-active)
  • Added participant saving system for cutscenes
  • Fastened the cave shark consuming severed limbs trying damaged
  • Fastened some cave entrance bat scare spawn areas
  • Fastened some eagle perch touchdown / takeoff points. Add a perch spot to tall useless stump
  • Fastened concern where strolling over leisure bunker might trigger bushes and different world objects to vanish.
  • Cannibals ought to not snap lengthy distances to climb into home windows
  • Repair for shoppers not loading into the proper season when rejoining a saved game
  • Gamers held gadgets at time of knockout at the moment are remembered upon being revived
  • Tutorials will not be power closed when opening the pause menu and are as a substitute simply visually toggled. This could repair some tutorials such because the decide up development component tutorial from finishing earlier than the participant has really accomplished it
  • Participant will not slide down slopes when both utility e-book is held or when the participant is of their stock
  • Can not connect each the laser sight and flashlight weapon mods to the crossbow on the identical time
  • Fastened some instances of multiplayer shopper capable of duplicate logs
  • Fastened repairing wooden stacks not placing its parts again in appropriate place
  • Fastened floating log when chopping down a tree with tree shelter hooked up to it
  • Fastened Screw Buildings being damaged aside don’t have any audio
  • Tagged auto jumps off on moveable mild
  • Fastened Kelvin dropping radios destroying the radio
  • Fastened weapons given to Virginia not being returned with right amount of ammo and weapon upgrades
  • Modified fade distance on icons barely to make them extra seen
  • Fastened for participant capable of be pushed via terrain if one other gamers stand on their head
  • Fastened opening hatches eradicating weapon upgrades from at present held weapon
  • Made positive participant accurately aligns to dying marker when dying at excessive top
  • Eliminated floating life vest
  • Fastened displacement digging visuals breaking on some high quality settings

Audio

  • Improved audio CPU overhead
  • Improved some cannibal audio/vocals
  • Lowered audio stuttering points
  • Lowered depth of excessive wind audio to cut back efficiency impression
  • Lowered max situations of footstep audio to cut back CPU price and enhance efficiency
  • Modified the audio ringing impact on explosions and grenades to reduce as you might be farther from the explosion to keep away from it slicing out with distance
  • Spittle audio added to first spittle nest in leisure bunker
  • Added fadeouts to physics sounds
  • Tuned participant rock footstep when operating, waterfall and surf ranges
  • Added gun struggle audio earlier than door opening to “Get down son” cutscene
  • Up to date triggered and reset audio occasions on flyswatter, bone maker and small animal traps
  • Prevented restore software from spamming SFX inflicting efficiency and audio points
  • Fastened audio loop not ending when climbing down ropes