Sonic Origins developer claims bugs within the game have been “not what we turned in”

Screenshot by Gamepur

The launch of Sonic Origins this week has already seen a level of controversy swirling, what with Sonic creator Yuji Naka weighing in on the years-long query of whether or not Michael Jackson was concerned with the creation of the music in Sonic 3. But a lead developer on the game has aired some grievances with the way in which the game was launched, and expressed a level of dissatisfaction with the ultimate outcome.

Simon Thomley, who additionally goes by the alias of “Stealth,” took to Twitter to apportion blame for bugs that appeared within the remaining launch of the game. Thomley’s firm Headcannon, the event studio liable for 2017’s Sonic Mania, assisted Sega within the growth of Sonic Origins, however in a collection of tweets he insisted that “what is in Origins is also not what we turned in.”

This is irritating. I will not lie and say that there weren’t points in what we gave to Sega, however what’s in Origins can be not what we turned in. Integration launched some wild bugs that standard logic would have one imagine have been our responsibility- a whole lot of them aren’t.

— Stealth (@HCStealth) June 24, 2022

Sonic Origins has been broadly properly obtained by reviewers, however some gamers have found some fascinating bugs whereas enjoying the game. Thomley readily admits that there have been some points with the ultimate construct the studio submitted, claiming that “some [were] actual mistakes, some overlooking, some rushjobs, some stuff we noticed but weren’t allowed to correct near the end.” But he was adamant that “integration introduced some wild bugs” that weren’t Headcannon’s fault.

No, I’m not combating with Sega, and no, I’ve not minimize off Sega. It’s much more difficult than that. I’m prepared to do extra work beneath the proper situations; whether or not they need to work with me once more is a wholly separate matter.

— Stealth (@HCStealth) June 24, 2022

Thomley’s intention might principally be to guard the fame of his studio within the wake of a perceived backlash in opposition to the bugs found within the game, however he did later make clear that he was not trying to battle with or minimize off Sega. He claims that he’s “willing to do more work under the right conditions” to repair up the game, however whether or not Sega will want to proceed the enterprise relationship with Headcannon after Thomley’s public venting of his frustrations stays to be seen.