slitterhead-is-“not-open-world,”-but-it-does-have-different-ways-to-approach-combat,-says-developer

Slitterhead is “not open-world,” however it does have other ways to strategy fight, says developer

Image through Bokeh Game Studio YouTube

Slitterhead prompted fairly a stir when it debuted at The Game Awards in 2021. It’s the primary game from Bokeh Game Studio, which was based by Silent Hill creator Keiichiro Toyama. Those anticipating the game have numerous questions, particularly with it coming from a developer with such a pedigree. Luckily, Bokeh has fielded a few of them in a collection of Q&A movies with its lead builders.

The second video, that includes Toyama alongside director Junya Okura and producer Kazunobu Sato, covers questions in regards to the game’s construction and fight. “The game will not be open-world,” Toyama says plainly. “However, it won’t be following one straight path either.” That non-linearity is necessary for the way the staff at Bokeh desires to inform the Slitterhead story. It additionally performs into mechanics like collectibles, which Toyama personally enjoys. “I’m putting efforts into how to introduce [those types] of elements,” he states. A extra open design offers a better alternative to cover these types of issues.

Non-linearity additionally performs a job in Slitterhead’s fight — you’re in a position to each interact with the monsters instantly or run away. “We want to include both approaches,” says Okura. “We’re thinking of allowing players to initiate the attacks as well.” It definitely could be good to get the leap on monsters that usually shock the participant. Okura additionally confirmed that there are situations through which working away is the one strategy to survive.

There’s much more to find out about Slitterhead earlier than the game arrives. The launch date continues to be up within the air, however not less than Bokeh is giving common updates. Keiichiro Toyama beforehand shared some gameplay, setting, and horror particulars.