surprise!-god-of-war-for-pcs-now-supports-amd’s-crispy-fsr-2.0-upscaling

Have you performed the PC model of 2018’s God of War? Despite the dearth of a subtitle, it is the 4th main-series game within the franchise, and no matter your emotions on the title, its PC port was patiently crafted with love and care. It has high quality keyboard and mouse controls in addition to wonderful efficiency. If you have not, take a look at our full tech overview of the game.

It would have been straightforward to easily drop the game on Steam and go away it because it had been. In reality, that would not even have shocked us overmuch given the prime quality of the port on launch. However, the builders have been fairly energetic fixing minor bugs and including accessibility choices over the months because the game’s launch. Not lengthy after launch, they patched the game so as to add a DLSS sharpening slider, too.

Well, at this time the game acquired one other update, to model 1.0.12, and it is a transient bugfix patch that resolves inconsistent habits with the “toggle aim/block” accessibility characteristic. Oh, and the developer additionally applied FidelityFX Super Resolution 2.0, making God of War the third title to assist the expertise after Arkane’s Deathloop and Farming Simulator 22.

It’s a shock update, however not the primary of its sort—neither God of War nor Farming Simulator had been on AMD’s listing of upcoming video games that plan to implement the characteristic. FSR 2.0 is totally open-source, and AMD says that it takes “5 minutes” to implement FSR 2.0 in case your game already helps DLSS, so this might properly be why these video games have gotten the characteristic so quietly.
Clockwise from prime left: Native, FSR 1.0, DLSS, and FSR 2.0.

We’ve already taken a fast take a look at FSR 2.0 in Deathloop, and got here away impressed with the characteristic. It affords functionally the identical efficiency advantages as DLSS with very comparable picture high quality, and does it on any GPU, with out the necessity for specialised acceleration {hardware}. Once a couple of extra video games seize AMD’s upscaling answer, we intend to do a extra thorough investigation of the characteristic, notably compared to DLSS.