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A Hunter’s Cry, the most recent Sea of Thieves Adventure, sounds promising on paper: it sends gamers to the Sea of the Damned to avoid wasting Merrick. In apply, the Adventure’s mission design opened the door for a complete lot of griefing, stopping gamers from with the ability to really see the journey by. Thankfully, that’s being modified.
The concern arises from the truth that you’ll be able to’t play A Hunter’s Cry in single-player. The Adventure is an occasion, which means it brings in a number of gamers directly — gamers who’re imagined to then work collectively to finish the search. Unfortunately, the outcome was a complete lot of trolling. Malicious gamers might intrude in all types of the way, from merely taking on area to outright attacking others.
This has led to “a number of changes” to the Adventure, all of which will likely be carried out on Wednesday, August 24 at 9 AM ET / 6 AM PT. As introduced on Twitter, the occasion will solely enable “two crews at most,” which ought to drastically minimize down the opportunity of ship-to-ship griefing. The time restrict for the Adventure may even be elevated to 1 hour, up from the present 45 minute window.
These are good adjustments, however as some replies level out, they will not be sufficient to repair the entire drawback. Just a few gamers have requested for PvP to be utterly shut off through the Adventure. Even with a two-ship restrict, there’s nonetheless room for unallied gamers to activate one another. In basic, the complaints hinge on not with the ability to play the Adventure solo. We’ll see if issues change once more sooner or later.
While we are able to’t change the participant depend, we may give you some tips about getting by different elements of the Adventure. Specifically, we will help you remedy the lighthouse puzzle. We even have an entire record of all A Hunter’s Call deeds and the rewards you will get by finishing them.