Announced eight years in the past, Scorn is a determinedly eerie first-person horror game set in a surreal subterranea clearly impressed by the work of HR Giger. Since then it has been topic to a number of delays, and has shifted away from an episodic mannequin (what an exquisitely mid-2010s phenomenon!) in direction of a extra standard full-length package deal. The fruits of Ebb Software’s labour shall be playable quickly, as a result of the brand new gameplay footage above confirms an October 21 launch date for Scorn.

We’ve seen prolonged gameplay footage of Scorn earlier than, however the environmental design on this new video seems much more ornate than beforehand. The common Giger trappings are there: decor that appears like a byzantine association of mechanical intestines, and a temper that walks the extraordinarily advantageous line between decrepit grandiosity and discomforting physique horror. It’s an aesthetic we have seen in video games earlier than, however Scorn has garnered a curious following as a result of it hews nearer to its inspiration than the rest. There’s some critical artwork expertise concerned right here, and even when the game does not prove nice, it will all the time look superb.

Curiously, this new ‘prologue’ video does not function any fight. The game will definitely have weapons (earlier footage has proven some bizarre prosthesis-style shotgun) however this new footage appears to be making ready us for a real survival horror journey: there’s some gentle puzzle fixing, and the main focus right here is on steadily mounting dread. A primary-person shooter this ain’t.

The first footage of Scorn launched all the way in which again in 2014, earlier than it had even hit Steam Greenlight (keep in mind that?). Comparing that previous video with the brand new one is fascinating. It appears to be like good for its time, however you possibly can think about it introduced up within the present dialogue about graphics in early growth video games.

In a 2017 interview, venture lead Ljubomir Peklar described Scorn’s artwork model as “biomechanical” in the way in which it “deals with human anatomy in a utilitarian way, how our organs and flesh work as a cohesive system.” Peklar additionally insisted that the game won’t be “weird for the sake of weird,” so anticipate some terrifying inside logic to the grotesquery on show.