rust-gets-ziplines-and-railways-in-april-update-—-full-patch-notes

Rust will get ziplines and railways in April update — full patch notes

Image through Facepunch

Rust is all the time getting new content material — there are 12 million copies to hold up to date, in any case. We simply acquired a rundown of the multiplayer survival game’s April update, and it has two very ‘zippy’ highlights.

The first is the addition of ziplines, that means now you can glide alongside energy strains to shortly move from station to station. You can management your pace as you go, however collision of any kind — particularly with different gamers — will knock you off. The second spotlight is a brand new railway function, which provides a practice monitor loop to “any map size 4250 or larger,” in response to the patch notes. The new rail system function “is just a tech test / proof of concept for now,” and there aren’t even any trains working alongside the tracks. Still, it’s a neat addition that reveals what developer Facepunch has deliberate.

Other adjustments within the April update embody higher lighting for monuments and a number of other quality-of-life enhancements. You can get a glimpse of all that within the Zipline & Rail Update trailer under, then try the complete patch notes.

Zipline & Rail Update Patch Notes

Features

  • Power line ziplines
  • 18 new achievements
  • Server analytics on official servers
  • Added canine tags (for occasion use solely)

Improvements

  • Generic snowmobile mannequin up to date to incorporate seen lights
  • Updated landmine mannequin
  • Magnet crane pedals now animate and have IK for the motive force’s toes
  • Added a blue mild to the Magnet Crane cockpit. When the magnet crane cabin is inside 10 levels of going through straight ahead, it lights up
  • Holding the crouch key whereas within the Magnet Crane now routinely rotates the cabin again to zero
  • Debug digital camera controls whereas spectating or in demos now makes use of the gamers motion bindings as an alternative of WASD
  • Made lighting enhancements to Airfield, Arctic Research Base, Excavator, Fishing Villages, Lighthouse, and Stables monuments
  • Loading display screen now alternates between a choice of photographs

Fixed

  • Hopeful repair to stop sure crashes when switching servers
  • Fixed lacking pass-through title on DLC industrial wall lights
  • Fixed camper module hind lights not working appropriately
  • Fixed magnet crane physics behaving surprisingly when the magnet arm was prolonged far out in entrance
  • Magnet crane is now a lot much less liable to ‘digging in’ its magnet arm, getting it caught within the floor with out having the ability to simply again out
  • Fixed gamers having the ability to grip on to the perimeters of the practice tunnel elevator shaft whereas falling down it
  • Fixed not having the ability to kick passengers from the taxi module
  • Fixed not having the ability to hear notes performed from deployed devices whereas mounted to one thing
  • Fixed the helmet slit overlay blocking the standing impact UI, and stuck the scope overlay being in entrance of the helmet slit overlay
  • Fixed the autoturret idle animation moving extra slowly at greater server framerates
  • Fixed Rust’s graphics Quality setting defaulting to 0/6 (“Super Potato”) on first set up. Set the default to 4/6 (“Good”)
  • Fixed loading display screen textual content overflow
  • Fixed Ice AK exhibiting an additional particle impact in first individual
  • Fixed snowmobile dropping gasoline after reskinning
  • Fixed unable to mount autos after a server crash
  • Fixed various harsh highway intersections