rust-gets-‘biggest-update-to-gunplay-since-launch’

Cruel but compelling survival sim Rust launched one in every of its largest updates in latest reminiscence yesterday, making sweeping modifications to the game’s gunplay that for probably the most half appear to have been welcomed by gamers (even when a few of these gamers appear pleased primarily as a result of the update will make different gamers sad). 

The headline modifications revolve round gun recoil, which Facepunch say will give extra of a bonus to gamers who get the drop on others however will make issues more durable “for people who could spend thousands of hours training their aim, or morally bankrupt individuals who would choose to use scripts to gain an advantage.” A gradient-based purpose drift changing pattern-based recoil, and computerized weapons will lose accuracy the longer you hold the set off.

Plenty of smaller quality-of-life modifications have been made to the fight, together with a crosshair, a ‘hit cross’ that seems in the course of your sights if you hit an enemy, and clearer blood splatters in your display so you may see where an enemy is shooting you from. It ought to add a little bit of accessibility to a game that is infamous for welcoming new gamers with the identical form of courtesy as suckling pigs are greeted at an abattoir.

new desert on hapis island

(Image credit score: Facepunch Studios)

Among the myriad different modifications on this update, probably the most noteworthy there may be now an ammo mixing desk, which helps you to batch-craft fundamental ammo in a lot much less time than earlier than.

The update additionally sees the return of Hapis Island, the basic however buggy map that was eliminated simply over a yr in the past following a serious graphics update. The map has been revamped, with just a few outlying islands added and the desert within the south of the map getting expanded.

This all sounds nice, however my return to the game shall be dictated by whether or not my pal continues to be tearing his hair out following each three-day Rust binge and questioning—after a whole bunch of logged hours—whether or not he is really having fun with it. I sincerely hope this update brings him some form of peace in his tortuous relationship with this game…