rollerdrome-dev-diary-explains-how-the-rollerskating-shooter-actually-plays

Rollerdrome dev diary explains how the rollerskating shooter really performs

Image through Roll7

Rollerdrome was eye-catching from the second it debuted throughout one in every of PlayStation’s State of Play showcases. It’s the following game from Roll7, the developer finest identified for the chilliness skateboarding OlliOlli franchise. Now it’s buying and selling the skateboard for curler skates and weapons. Rollerdrome is half skater, half shooter, and that mixture actually appears good in movement.

But how does it really play? A brand new dev diary from the PlayStation Blog dives into the design philosophy a bit deeper. One of the largest parts is freedom: consider open Tony Hawk’s Pro Skater parks slightly than easy impediment programs. “It’s the first Roll7 game that isn’t linear,” says inventive director John Ribbins. “It gives you free reign to have a bit more creativity and throw a bit more flair into what you’re doing.”

Momentum is a giant a part of that. Shooters usually contain moving by way of slender corridors and cornering your foes — or getting cornered your self. That shouldn’t be the case right here. “You don’t have any dead ends, and you don’t have any corners you can get stuck in,” Ribbins continues. “You can always jump up something or carve around something that’s going to bring you back into the combat again.”

Such a special model of motion and fight goes to take follow, so Rollerdrome will ease you into its mechanics. “Over the primary few ranges, [it’s] type of simple, like ‘kill five guys,’” explains senior 3D level designer Jacob Mills. “Later on it’s like ‘kill a guy while wall riding.’” Escalating objectives like that are how Roll7 plans to teach players the ins and outs of the game.

As the game goes on, you’ll be pulling off extra superior maneuvers like dodging sniper hearth within the air, avoiding mines on the bottom, and even shooting down rockets. To assist with this, Rollerdrome consists of Reflex Time: hit a button, and the world briefly slows down, permitting you to dodge extra rigorously and line up your shots. Hit Reflex Time simply as you do an ideal dodge, and also you’ll activate Super Reflex. This provides the entire game a blue tint whereas highlighting enemies in crimson. If you’re enjoying on PlayStation 5, haptic suggestions within the DualSense controller will immediate you for the right time to tug that off. You can see what that appear to be within the video beneath.

As for when you will get your arms on Rollerdrome, its launch date is Tuesday, August 16. The game is coming to the aforementioned PlayStation 5, in addition to PlayStation 4 and PC through Steam. No pricing has been introduced, although there’s a rumor that the game can be included within the new PlayStation Plus service as a part of the Extra tier.