A brand new video has popped up on Youtube (see above, till the inevitable takedown) displaying PlayStation 5 roguelike Returnal working on PC. The quick clip stays paused on the game’s graphics settings menu, although sadly it does not scroll by way of your entire checklist of choices. What it does show is sufficient to verify Returnal’s graphics choices on PC will probably be fairly intensive, together with a number of picture upscaling strategies.

Whoever recorded the 53-second clip spends most of it flipping by way of Returnal’s Display screen Optimizations setting, which features a few decisions:

  • Decision scaling – Rendering the game at decrease than native res for elevated efficiency.
  • Dynamic decision Letting the game robotically decrease decision throughout demanding scenes.
  • DLSS – Nvidia’s fashionable AI-based upscaling method is included. Good. It has Efficiency, Balanced, High quality, Extremely Efficiency, and Extremely High quality choices.
  • AMD FSR – AMD’s upscaling method is right here too, with the identical choices as DLSS.
  • NIS – One other Nvidia upscaling method that does not require an RTX graphics card.

The remainder of the graphics settings we will see verify a number of different welcome options: unlocked framerate help and ray tracing for each shadows and reflections. Given the DLSS help above, it appears seemingly Returnal will help Nvidia’s RTX ray tracing tech.

That is, like, the fourth time Returnal’s PC port has leaked in some kind. It popped up on SteamDB and confirmed up in a GDC discuss earlier this 12 months, and somebody already posted screenshots of the graphics settings web page alongside a leak of Sony platformer Sackboy. Most likely time to come clean with this one, Sony.