resident-evil-2-and-three-have-quietly-had-their-ray-tracing-choices-eliminated

First famous by consumer pmc64 on Reddit, Capcom has moved ray tracing graphics choices from Resident Evils 2 and three. The following-gen lighting options had been added to those video games, in addition to Resident Evil 7, in a free update final summer season that transitioned them to DirectX 12 and likewise added different graphical options like AMD’s FSR.

I loaded into RE2 myself and, certain sufficient, no ray tracing. AMD FSR remains to be there, and working the game in its older DirectX 11 configuration (which doesn’t have these choices) is an opt-in alternative through a Steam beta department. The change appears to correspond to an update on April 14, documented right here by SteamDB. 

I am unable to substantiate the standing of the opposite video games boosted by final yr’s next-gen update as I don’t personal them, however commenters on Reddit say RE3 can be affected, and that game was additionally up to date on the 14th. Wccftech additionally means that Resident Evil 7 has misplaced its ray tracing choices, however was unable to substantiate, and that game doesn’t have a corresponding update on April 14. I checked the Resident Evil 4 remake simply to be thorough, and that game’s ray tracing stays accessible.

I personal a sub-four determine graphics card, so I am a ray tracing hater⁠—I’ve by no means discovered it definitely worth the efficiency hit. Nonetheless, this modification is perplexing and positively a source of some good quaint client rage: “You gave me ray tracing! No takesies backsies!” I’ve reached out to Capcom and can update this story if we obtain a response, however my intestine tells me that it is a momentary change, probably in error, and that traced rays will quickly return to Racoon Metropolis.