Greater than a month after it launched to—let’s simply put it on the market—spectacular failure, Redfall’s first main patch is reside. The update makes a variety of modifications and bug fixes, and the builders say extra is coming, however probably the most anticipated fixes—the 60 fps “efficiency mode” for console gamers—remains to be lacking in motion.

“We’re grateful to see that hundreds of thousands of you’ve gotten explored the quaint however harmful open world of Redfall,” Arkane stated. “Constructing a play house this huge has been humbling to say the least. We acknowledge that we nonetheless have work to do, and we plan to handle as a lot as we will, as rapidly as we will.

“At present’s launch is barely our first patch and introduces a variety of incremental fixes that can enhance Redfall. As soon as accessible, we shall be sharing extra details about future updates, together with our 60 FPS Efficiency mode, on our official social channels @PlayRedfall.”

It is a meaty patch to make certain, however sadly for Arkane there are only a few folks left to note, a lot much less care. In response to Steam Charts, there are at present solely 42 folks taking part in Redfall, down from at this time’s peak concurrent participant rely of simply 79. Redfall is a multiplatform game so that does not inform the entire story, however it’s nonetheless terribly dangerous, particularly for a game that was positioned as a serious launch from an enormous, well-respected game studio. 

A few feedback on the patch categorical hope that it represents progress towards a greater future, however by and enormous there’s not an entire lot of optimism for a turnaround.

“I used to be actually trying ahead to this. However let’s be practical,” one Steam person wrote. “Had this patch, or at the least some communication occurred throughout week 1 of launch this might have been acquired extra positively. Presently there are barely 100 per day gamers. A bitter disappointment.”

“As a lot because the PR lingo bothers me (speaking to us prefer it’s not frequent data by now that Redfall was solely made as a reside service lure for potential Zenimax patrons, and ignoring the truth that the game’s reception has been catastrophic throughout the board), I suppose it is good to see that there is somebody left at Arkane to patch this game right into a minimal viable product,” one other stated. “Let’s have a look at how lengthy they’re going to proceed to place cash into fixing this.”

They’ve to start out someplace, I suppose. The total patch notes are under.


  • Elevated enemy encounter spawn charges throughout the open world
  • Improved ADS (intention down sight) visibility when trying by means of sniper rifle scopes
  • Breakable glass will now shatter on first affect from all weapons
  • When utilizing extra ammo storage abilities, ammo collected above the usual weapon capability will now persist between gameplay periods
  • Gamers can move with out interruption when performing melee assaults in opposition to enemies
  • Bribón now not idles in place after performing the Siren capacity
  • Devinder’s Translocate capacity is now extra dependable when used within the Black Solar boss area
  • Up to date numerous mission descriptions and mission abstract texts throughout all languages
  • Nests now unlock on the appropriate time when taking part in in New Game Plus (after finishing *A Voice within the Darkish*, and begin *Giving You Tomorrow* | or within the reverse order)
  • Added medical provides to the trail main as much as the Bloody Tom boss area
  • Common mission fixes and enhancements


  • Fastened a number of cases of enemies showing unresponsive in fight
  • Improved Vampire melee assaults to extend probabilities of hitting gamers in movement
  • Cultist and Bellwether enemies acquired normal enhancements to their fight behaviors, together with quicker response occasions
  • The Rook is now extra relentless and can now search out all residing get together members. Kill or be killed
  • Rook Storm lightning bolts will now not hit gamers by means of rooftops and most different sudden conditions


  • Common enhancements to human enemy navigation, together with animation timing and responsiveness
  • Dormant Vampires at the moment are extra prone to waking up from player-generated noise
  • Enemies at the moment are drawn in the direction of the best menace throughout fight. This could possibly be a participant, Bribón, or an opposing enemy faction
  • Improved enemy pathing choices throughout open world areas in each districts
  • Added mouth blood to extra Vampire facial variations


  • Gamers have increased probabilities of encountering extra and various enemies whereas exploring the open world
  • Enemies are now not capable of shoot by means of sure partitions within the Hearth Station
  • Vampire Nest exit door will now seem appropriately within the Shipyard coronary heart occasion
  • Improved many cases of visible points at a distance, together with supplies and mannequin changes
  • Mission Briefing sequences are brighter
  • Improved lighting and audio processing in lots of inside areas in each districts
  • Skybox updates to stop excessive star flickering
  • Common enhancements to collision detection and asset placement all through each districts

Efficiency and Stability

  • Fastened a problem that was stopping sure decal streaming textures to totally load in, inflicting them to look blurry
  • Resolved a number of conditions where gamers may expertise an infinite loading display screen
    Improved framerate efficiency in Bloody Tom and Miss Whisper psychic areas and boss arenas
  • Gamers can now proceed previous the Accessibility Menu on a brand new, unlinked bethesda.web account
  • Improved lighting efficiency in psychic areas
  • Blood pool reflections now not excessively flicker
  • Optimized VFX particle counts, emitters, and spawn charges for the next results:
  • Defend and Inspiration enemy trait results
  • Environmental hearth and smoke results within the Bladewell Campgrounds
  • Hero capacity results, together with Layla’s Umbrella and Jacob’s Coronary heart Stopper
  • Bloody Tom’s slam impact, and Miss Whisper’s dying results
  • Floating mud particle results
  • Grave Lock results
  • Psychic Echoes
  • Nest area-of-influence results
  • Results when putting Underboss skulls on vampire god pedestals
  • Blood tree disintegration results
  • Optimized reminiscence utilization when utilizing Jacob’s Raven capacity
  • Black Solar’s clothes now not renders animated blue supplies
  • Common enhancements to stability


  • Elevated the probabilities of gamers encountering enemies with particular traits in multiplayer periods
  • Common enhancements to stability and performance in Multiplayer Lobbies


  • EmLeft and right motion keys can now be efficiently remapped to Left and Right Arrow keys to enhance left-handed motion management expertise
  • Gamers with present game saves might want to reset their Mouse and Keyboard bindings to Default within the settings menu earlier than trying to remap motion keys to the arrow keys
  • Display screen Narration helps extra paths for important participant communication:
  • Invitations and Buddy requests
  • Becoming a member of a multiplayer Foyer
  • Purchasers leaving a multiplayer Foyer
  • “Invalid Username or Password” error
  • Further bethesda.web menu screens
  • Up to date states of disabled UI parts as soon as gamers Prepared Up in a multiplayer Foyer
  • “Let Video games Learn to Me” choice on first launch for Xbox Collection consoles is now enabled
  • Adjusted the timing of a number of subtitles to make sure they show within the appropriate order
  • Display screen Narration settings will now persist between game periods
  • Added lacking audio cues for Buddies Listing part headers, and the Play Game button
  • Adjusted textual content dimension scaling for Bethesda icons
  • Distinction enhancements for Ping textual content, multiplayer development textual content headers, and Hero names
  • Controls will now not lock whereas the Textual content-To-Speech subject is open
  • Resolved cases where sure UI parts would lose cursor focus
  • Added error messages and warning pop-ups for the next conditions:
  • Controller disconnections whereas on the Preliminary Enter Display screen
  • Purchasers de-selecting Prepared after the Host launches the game
  • Gamers cancelling Buddy requests
  • Added lacking subtitles to Archive entries for the Giving You Tomorrow mission briefing
  • “Non-compulsory Particulars” is now not a required subject when reporting one other playerpty listing

Person Interface

  • Tutorial blades at the moment are extra responsive when a number of are stacked on high of each other
  • Settings will revert appropriately throughout lively gameplay when Cancelling within the Affirm Adjustments message immediate
  • Enemies will now not lose nameplates and health bar info when cancelling quick journey
  • Weapons loadouts will now not swap into weapon stock when beginning new game periods in fast succession
  • Safehouse keys have been added to the Key Ring
  • The Rook Storm meter now seems extra persistently in game, and within the Map
  • Common enhancements to Menu navigation and suggestions