You have been there. Junker Queen, Overwatch 2’s current Australian brawl tank, fees into the enemy crew, leaving you to tame her fluctuating health bar. She passes out and in of sight as you attempt to land some form of therapeutic grenade/syringe on her slim silhouette earlier than a deadly blow ends her rampage.

The best resolution is to play somebody who can immediately stabilize her health bar with burst therapeutic or temporary invulnerability—the kinds of skills that just a few of Overwatch 2’s latest help heroes have immediately. In a whole lot of methods, the game’s overhauled tank design has straight influenced how helps function, and it has been the foundation of gamers’ frustrations with the position for the reason that sequel’s launch in October.

Overwatch 2’s latest tank, Ramattra, is a tall robotic revolutionary that selected violence over peace to guard his fellow Omnics from people. Blizzard frames him as villianous, or at the very least overly aggressive, regardless of depicting his goals as fairly affordable given all the horrible issues which might be accomplished to the robots on this world. He additionally had a detailed relationship with Zenyatta earlier than changing into the chief of Null Sector—the group of purple robots we fought within the Rebellion PVE occasion—which could result in some juicy conversations to overhear within the spawn room.

Ramattra continues the pattern of conditionally beefy tanks who depend on clutch help skills and crew play to be constantly efficient. He’s what Blizzard calls its first “tempo tank,” a time period that Blizzard hasn’t clearly outlined and does not appear to align with how “tempo” is used within the Overwatch neighborhood to explain rhythm in a crew battle. I believe what Blizzard is making an attempt to say is that Ramattra’s design revolves round his skill to quickly rework right into a beefy four-armed model of himself, very like how Bastion can flip into just a little tank.

Even when its time period does not make a whole lot of sense, Blizzard has created an entire new kind of tank. Ramattra is simply a tank—within the conventional definition of the position—for eight seconds at a time. That is his Nemesis type, a brief window through which Ramattra bulks up (actually and with further HP) and switches from his ranged workers to punch assaults that may pierce by way of a number of enemies directly, and even ignore obstacles. After eight seconds of Punch-Out, Ramattra reverts to his regular, weaker type.

In contrast to lots of the different tank heroes, Ramattra does not have a capability that straight mitigates injury except he bulks up in Nemesis type, gaining armor, and the power to dam along with his forearms. Even Ramattra’s deployable defend, which is simply accessible in his regular type, has simply 1,000 HP (Reinhardt’s has 1,200) and an extended 15 second cooldown. 

Ramattra, very like Junker Queen, is a comparatively motionless, weak tank that requires the remainder of his crew to ease the strain on him as he strikes towards enemies. Lengthy vary characters can simply dodge and out-damage his workers that shoots a stream of Nerds sweet projectiles, so it is on Ramattra’s teammates to hold them distracted as he finds a chance to go massive mode. When he does, he is the last word space-maker. His Nemesis type fists pulverize squishy DPS heroes in seconds and shortly cost up his final skill Annihilation.

Ramattra’s intelligent design clicked for me as soon as I found out how Annihilation works. Once you use it, you robotically go into Nemesis type and also you begin to emit an enormous aura that offers ticking injury to anybody in it. Ramattra will get to remain in Nemesis type indefinitely so long as there’s at the very least one enemy in Annihilation’s aura, but it surely ends shortly after everybody escapes the large purple circle of ache—or dies making an attempt to. For those who pop the ult close to a high-health tank, you need to use them like a jumbo-sized battery to remain in Nemesis type and play whack-a-mole with their fragile helps. Annihilation is not an ult that allows you to break formation and pop off like so many different heroes, it is merely a chance to maximise Nemesis uptime and hold Ramattra in his most deadly state for so long as doable. 

Assist woes 

There’s clearly a dominant synergy between a small handful of tank/help combos in the mean time.

The wrinkle, in fact, is that he has to remain alive throughout all of that punching, and he does not have Doomfist’s temp health or Orisa’s Fortify mode to bail him out of a jam. For this reason I foresee help gamers struggling to sustain. Ramattra eats up all kinds of harm, particularly when he grows in dimension. At max output, I do not suppose healers like Mercy and Moira can heal by way of the quantity of incoming injury he takes even within the fingers of an skilled participant.

Overwatch 2’s first season underlined the sturdy grip extremely cellular, injury/help hybrids like Kiriko and Lucio have on the present meta. Kiriko’s skill to teleport by way of partitions to her tank and save them together with her Safety Suzu and Lucio’s speed-boosting aura are straight answerable for Roadhog’s rise in prominence. Without delay, tanks designed to be hyper-lethal for just a few seconds at a time after which retreat to lick their wounds do not ever actually should retreat with top-tier babysitters like Kiriko and Baptiste round. There’s clearly a dominant synergy between a small handful of tank/help combos in the mean time, and that does not appear to be altering in Season 2.

Overwatch 2 Ramattra

(Picture credit score: Activision Blizzard)

As a help participant it is good to really feel impactful by saving your close-range tank, but it surely’s equally irritating that a few of my favourite heroes are disproportionately incompatible with a number of the hottest tanks. It is proof that Overwatch 2’s help roster is in determined want of latest heroes.

Fortunately, Blizzard has promised two new helps are coming subsequent. However with Ramattra’s debut, help gamers may need to outlive one other two seasons (Season 3 will not characteristic a brand new hero) where you always really feel the strain to swap to a healer that may bail the tank out of a dropping battle. If Blizzard actually desires to de-emphasize hero swapping, it wants so as to add much more selection—be it by way of stability modifications or new faces on the roster.

Ramattra launches alongside Overwatch 2’s second season tomorrow. He’s accessible to earn deep into the free observe of the battle cross or immediately accessible when you purchase the premium battle cross for two,000 Overwatch Cash ($10).