nvidia-dlss-3-previews-show-as-much-as-5x-efficiency-boosts,-latency-no-huge-subject-with-reflex

Final week NVIDIA unveiled DLSS 3, their newest upscaling and performance-boosting tech unique to GeForce RTX 40-series graphics playing cards. The massive distinction between DLSS 3 and former variations of the tech is the addition of AI-generated body technology – in different phrases, DLSS 3 doesn’t simply scale back the workload of rendering frames at excessive decision, it creates new frames to spice up a game’s efficiency.

Early DLSS 3 hype movies from NVIDIA have been head-turning, however now the tech heads at Digital Foundry have gotten the possibility to go hands-on with the tech in Marvel’s Spider-Man, Cyberpunk 2077, and Portal RTX and the outcomes are spectacular. You possibly can try the complete preview for your self under, offered you’ve gotten round half-an-hour to spare.

To start out, Digital Foundry exhibits off the settings display obtainable in Spider-Man you probably have a brand new DLSS-3-capable GPU. Basically, you get the identical upscaling high quality choices you’d get with a DLSS 2 GPU, however now you possibly can activate body technology, which is a straightforward on-off alternative. Curiously, in the event you activate body technology, NVIDIA’s Reflex latency discount tech is turned on by default. We’ll get to why that’s essential in a minute.

NVIDIA DLSS 3 Previews Show As much as 5x Efficiency Boosts, Latency No Huge Subject with Reflex

As for DLSS 3 efficiency, Digital Foundry isn’t allowed to share precise frames-per-second information but, however they had been in a position to evaluate Spider-Man, Cyberpunk, and Portal operating natively on an RTX 4090 with none upscaling to these three video games operating on the identical card with DLSS 3 on and the outcomes had been spectacular. Spider-Man confirmed round a 2x enhance in efficiency, Cyberpunk 2077 supplied a 3x enhance, and Portal RTX supplied 5x the native efficiency. DF speculates the outcomes could also be considerably CPU-bound, that means you may get higher outcomes out of game like Portal than an open-world title like Spider-Man. As for the precise high quality of the body technology, with not one hundred pc good, it’s considerably higher than present tech like Adobe After Results.

However what about latency? Including additional frames to a game goes to naturally enhance latency, right? Nicely, NVIDIA Reflex largely offers with latency. As an illustration, in Portal RTX, DLSS 3 latency is barely barely greater at 56ms than DLSS 2 at 53ms, and significantly better than native latency at 95ms. Issues are a bit additional aside on Cyberpunk, with DLSS 3 delivering 54ms of latency to DLSS 2’s 31ms, nevertheless it’s nonetheless under native latency at 62ms. So, sure, DLSS 3 isn’t fairly as responsive as DLSS 2, nevertheless it’s nonetheless higher than native and shouldn’t be a giant difficulty general.

DLSS 3 will launch alongside the GeForce RTX 4090 on October 12. You possibly can try the present checklist of video games dedicated to assist DLSS 3, right right here.

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