Our favorite roguelike of 2022 is not more likely to get a sequel any time quickly. In a chat with GameSpot, Vampire Survivors creator Luca Galante mentioned that, except he devised some approach to “provide one thing radically new” with a possible Vampire Survivors 2, a sequel would stay “unlikely”.
It isn’t like Galante is packing it in totally on Vampire Survivors, thoughts you. The explanation he is apathetic a couple of sequel is as a result of he appears like the present game gives an excellent basis to develop upon. “With the best way Vampire Survivors is designed, we will ship each new content material and new game mechanics on the present game,” he mentioned, “so why make a sequel?” That goes for a “religious successor,” too. Galante appears wholly dedicated to the game he is already made.
It is vaguely amusing, given the deluge of Vampire Survivors clones we noticed after the game took off final 12 months, that Galante has no want to make one himself, however it is smart. If Galante can do every part he needs to do with the platform he already has—one which has already attracted a passionate fanbase that is completely rabid for brand new content material—why go away it to dry up whereas he works on a sequel?
It jogs my memory a little bit of how the Amongst Us devs cancelled their deliberate sequel when that game took off through the pandemic. There’s simply not a lot purpose to mess with an excellent factor. So, till Galante can determine one thing “radically new,” he is sticking to his DLC plan for the game we now have. It appears to be working: The game’s first DLC, Legacy of the Moonspell, presently enjoys a 96% optimistic score on Steam primarily based on over 1500 opinions.
Plus, the game’s followers are as devoted as ever, with even Microsoft Gaming CEO Phil Spencer discovering over ten days of free time to 100% the game in its present state, regardless of overseeing the largest company acquisition in gaming historical past.