new-horizon-forbidden-west-update-1.18-adds-“pride”-face-paint;-improves-taa-and-fixes-numerous-issues

Guerrilla Games has deployed Horizon Forbidden West Update 1.18 which introduces the “Mark of Pride” face paint alongside enhancements and fixes aplenty.

The new patch provides the “Mark of Pride” satisfaction flag face paint for Aloy to have fun Pride. We’re fairly positive that this face paint will result in some dialogue amongst gamers. As anticipated, the brand new face paint can be obtainable within the game’s picture mode.

Alongside the introduction of the brand new face paint, the update packs quite a few fixes for quests, actions, weapons, machines, and extra. In addition, the 1.18 patch goals to enhance Temporal Anti-Aliasing (TAA) on PlayStation 5 in decision mode and PlayStation 4. You’ll discover the official launch notes for this new update down under:

Horizon Forbidden West Update 1.18 Release Notes PS5/PS4

NEW FEATURES

  • Introduced “Mark of Pride” Pride Flag Face Paint.

FIXES AND IMPROVEMENTS

Main Quests

  • Fixed a difficulty in Main Quest “Faro’s Tomb“ where the Hunter Merchant might be lacking in Thebes.

  • Fixed floating weapons within the cinematic following the “Talk to the Tenakth Marshal” mission goal of Main Quest “The Embassy”.

  • Fixed a difficulty in Main Quest “The Kulrut” where Hekarro was training his pantomime expertise and received blocked behind an invisible wall.

  • Fixed points associated to gamers not having the ability to enter or exit The Base.

  • Fixed a difficulty where a Kotallo callout might play inside The Base with out Kotallo being current.

Side Quests

  • We now hold Riverhymn’s settlement icon on the map after finishing Side Quest “The Roots that Bind“.

  • Fixed a difficulty where Porguf wouldn’t present the choice to start out the Errand Quest “Broken Locks”.

  • Fixed a difficulty in Side Quest “The Deluge” where gamers might experience their floor mount by means of a lake.

  • Fixed a difficulty in Side Quest “Signal Spike” where the participant might be unable to progress after the “Search the Canyon for the Source of the Signal” goal.

  • Fixed a difficulty in Chainscrape where, earlier than finishing Side Quest “The Bristlebacks”, the Herbalist would have an icon above their head however won’t be interactable.

World Activities

  • Fixed a difficulty in Salvage Contracts “Mine Launchers” where development might change into blocked when the participant units Custom Difficulty Settings for Easy Loot.

  • Fixed a difficulty wherein after finishing all Salvage Contracts in New Game Plus, the participant might acquire the Oseram Artificer outfit twice.

  • Fixed a difficulty in Rebel Camp “Devil’s Grasp” where the target “Search the Command Center” might change into blocked after restarting from save.

  • Fixed a difficulty in Rebel Camp “The Hive” where the target “Destroy the Weapon Caches” wouldn’t update after destroying all of the caches.

  • Fixed a difficulty in Rebel Camp “Breached Rock” where the Rebel Champion wouldn’t have the Bunker Key in its loot if the participant left the camp after killing the rebels.

  • Fixed a difficulty in Cauldron CHI where a puzzle room had distracting shadow flickering.

  • Fixed a difficulty in Machine Strike where the health of a chunk with the Sweep Skill might go to 255 as a substitute of dying.

  • Fixed a difficulty where gamers remained caught at 99.42% completion after finishing all Rebel Camps.

  • We are blasting off once more no extra! Fixed a difficulty in Gauntlet Run “Cliffs of the Cry” where upon finishing the race, the participant would launch into the sky.

  • Fixed a difficulty where the participant was unable to finish “Relics From Ruins” in New Game+ attributable to already having the Ancestor’s Return weapon from a earlier playthrough.

  • Fixed a difficulty in Sunken Cavern “The Shining Wastes” where the participant would get caught in the event that they examine an Oseram corpse whereas swimming.

  • Fixed an inaccessible Supply Cache positioned in Las Vegas that was positioned underneath the bottom.

  • Fixed an inaccessible Supply Cache positioned northeast of Rebel Outpost “Stillsands South” that was positioned underneath the bottom.

Datapoints

  • Fixed a difficulty where Audio Datapoints have been getting aborted on particular participant actions.

  • Fixed a difficulty where Audio Datapoint 37 couldn’t be collected attributable to Veter being noninteractive.

Machines

  • Arrows prepared? We made the Dreadwing extra more likely to assault when preventing in a forested space.

  • Additional VFX for Tremortusk’s “Shatter Swing” and Thunderjaw’s “Laser Blast” assaults.

  • Fixed a difficulty close to Fall’s Edge where a non-functional and low-resolution Thunderjaw might spawn in.

  • Fixed a difficulty where the “Stalker Primary Nerve” was listed as a Loot for the Ravager’s Antenna.

  • Fixed a difficulty where setting a Job for the Stalker Primary Nerve put the waypoint in Ravager areas as a substitute of Stalker Areas.

  • Fixed a difficulty where Behemoth and Apex Behemoth checklist “Bellowback Primary Nerve” as loot as a substitute of “Behemoth Primary Nerve.”

  • Fixed an space in Sheerside Climb where the participant is unable to fly away on a flying mount.

  • Fixed a difficulty where Apex Shellsnapper Hearts have been listed underneath “Valuables to Sell” regardless of getting used for upgrades.

  • Fixed a difficulty where the job system won’t direct the participant to Apex machine elements.

Weapons

  • Fixed a digital camera situation where, when aiming with a Blastsling weapon and rotating the digital camera, the projectile parable would jitter.

  • Fixed a digital camera situation where activating Concentration zoom throughout a traditional zoom would have a jarring snap again.

  • Fixed a difficulty where the Hunter Bow couldn’t be upgraded in New Game+.

  • Fixed a difficulty for Light Arrows of Level 4 Carja’s Bane which had an incorrect quantity of Tear injury.

  • Fixed a difficulty where improve Level 3 of the Rain of Sparks warrior bow switches perks from “critical hit chance” to “multiple enemy damage”, after which again to “critical hit chance” at Level 4.

Skills

  • Fixed a difficulty where the participant couldn’t use Melee Combat after quick touring from a crawl house.

  • Level 3 of the Toughened Valor Surge has Melee Damage Resistance lowered from 50% to 35%.

  • Plant Forager now works on Medicinal Waterweed.

UI/UX

  • Fixed “Pickup Animation” to reset to “On” in Settings when the “Reset” motion is pressed.

  • Fixed a difficulty where the Job description within the Jobs menu in Quest Log all the time shows Level 1 whatever the precise stage of the Job.

  • Fixed a difficulty where the Custom Marker was not seen within the 3D house if the waypoint was marked on the location of an inactive quest.

  • Fixed a difficulty with the subtitles being out-of-sync within the opening title sequence.

  • Fixed a difficulty within the Machine Catalogue where unscanned machines could be seen when they’re adjoining to scanned machines.

Performance and Stability

  • Made enhancements to TAA for PS5 Resolution Mode and PS4.

  • Fixed a number of cases of Aloy’s armor mannequin jittering when taking part in in Balanced Mode.

  • Fixed a difficulty where geometry seems low decision when skipping the opening title sequence.

Photo mode

  • Introduced “Mark of Pride” Pride Flag Face Paint.

Other

  • Fixed a difficulty where beginning the game through Activity Cards might begin a brand new game in New Game Plus, as a substitute of beginning the chosen exercise.

  • Fixed a difficulty where the “Auto Heal” setting doesn’t absolutely heal Aloy after leaving fight for a short while.

  • Fixed points where the participant ended up beneath the terrain or received caught inside geometry.

Horizon Forbidden West is accessible globally now for PlayStation 5 and PlayStation 4. Be positive to learn our very personal evaluation of the game in case you are still doubtful about whether or not you must choose up this wonderful motion title.

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