new-blood-boss-needed-nightfall-to-be-as-moddable-as-doom-and-skyrim:-‘if-there’s-not-anime-huge-tiddy-waifus-in-nightfall-by-the-point-we’re-accomplished-with-the-sdk,-then-we-have-not-accomplished-it-right’

Earlier than Nightfall HD ballooned right into a full overhaul of the game’s graphics, it was meant to be a companion piece to an oft-requested characteristic for the beloved 2018 boomer shooter: a full software program growth equipment (SDK) for modders to run wild with, alongside Steam Workshop assist for these mods.

“You see what individuals do with Skyrim,” New Blood boss Dave Oshry mentioned in a current interview. “If there’s not anime huge tiddy waifus in Nightfall by the point we’re accomplished with the SDK, then we have not accomplished it right.

“We’re not going to make these official, opposite to standard perception. ‘Nightfall Very HD.'”

The studio head was (possibly?) kidding when he invoked these most colourful cultural exports of NexusMods, however it got here from a really actual place of wanting Nightfall to have that potential as a modding vacation spot: “Folks can do no matter they wish to Nightfall. Nightfall HD might need gotten carried away and change into this loopy undertaking, however on the finish of the day, it is speculated to be a showcase for what you are able to do with a five-year-old game and the added modules.”

To that finish, possibly the best factor concerning the SDK is its skill to load map information from a bevy of traditional FPS engines.

“Early on, we made the choice that the game would load .bsp information, that are the identical ranges Quake, Half-Life, and the Source engine used,” mentioned New Blood programmer Ben “Zombie” Moir.

“It is sort of insane, as a result of for lots of various video games, you’ll be able to simply copy the maps in and Nightfall will load them. It simply works.”

It wasn’t a straightforward course of⁠—when requested what it took to implement such broad compatibility, Moir merely quipped, “What went into it? Years of my life.”

Moir appears grateful for the problem, although, noting that he is now a way more skilled programmer than on the undertaking’s begin. He additionally notes that the continuity with FPS historical past may actually set Nightfall modding aside: “It implies that when individuals make customized ranges, there’s all these totally different instruments, and there is all this documentation and movies and references on the market that they’ll use, and this huge neighborhood of many years of individuals making maps for different video games that they’ll pull assets from.”

New Blood already showcased a Half-Life map conversion for Nightfall all the way in which again on the SDK’s alpha launch in 2020, however I am actually wanting to see where individuals go together with Source stuff specifically⁠—a whole lot of my adolescence was on that engine, and I would like Vampire: The Masquerade – Bloodlines map conversions for Nightfall yesterday.