Moonbreaker, the subsequent venture from Subnautica devs Unknown Worlds, bought its first content material patch at the moment, and it is a doozy. In response to neighborhood suggestions, Unknown Worlds has “utterly overhauled the enterprise mannequin” of the game to take away all monetisation and in-game purchases.

“Primarily based in your ongoing suggestions, we’re re-aligning to make Moonbreaker higher mirror our Early Entry objectives,” learn the patch notes, earlier than happening so as to add that the game might be utterly disabling its in-game retailer, and that gamers who’ve purchased Pulsars—the purchasable in-game foreign money—can have their purchases routinely refunded to their Steam wallets. Blanks and Deserves, the game’s non-purchasable currencies, are being transformed right into a foreign money known as Sparks, which can be utilized to improve your items’ rarity (which is itself solely a beauty impact).

Booster bins, purchasable objects that may allow you to unlock extra miniatures, are additionally gone for good. Items will now unlock routinely with Moonbreaker’s base game, and items added as a part of new seasons will unlock routinely, too.

Actually, even for those who’re not against in-game purchases, it appears like the brand new system offers you approach much less to preserve monitor of. I can not assist however assume a single, easy-to-understand foreign money is best than a system of three currencies of various purposes, no matter whether or not you are forking over real-life money for it.

Moonbreaker’s Founder’s Pack DLC—a bundle of skins and currencies you’ll be able to decide up for actual cash—is not going away, however its Pulsar element is being changed. Relatively than Pulsars, patrons will now get an additional pores and skin for Zax and Slopper, and if that does not fulfill individuals who have already purchased the Founder’s Pack, Unknown Worlds will present refunds on request.

As for why the devs are enterprise such a drastic change to the game? Unknown Worlds says it is as a result of “Early Entry is a time for us to experiment and enhance the game,” and, because it stood, “the monetization in its present kind was affecting that purpose”. That is fairly a stage of dedication: I can not think about wiping your game clear of mainly every part that was going to generate ongoing income is a choice you make frivolously. This is hoping it pans out properly for gamers and devs each.