monkey-island-creator-ron-gilbert’s-subsequent-game-is-‘traditional-zelda-meets-diablo-meets-thimbleweed-park’

Ron Gilbert, famed for his work on traditional adventures together with Monkey Island, Maniac Mansion, Zak McKracken, and extra lately Thimbleweed Park, is getting as much as one thing new and that appears to be fairly totally different from his previous work. It would not have a reputation but, however it’s described on Gilbert’s Horrible Toybox web site as “traditional Zelda meets Diablo meets Thimbleweed Park.”

Gilbert’s been posting about his new game on Mastodon (through Time Extension) since early 2024, however it’s gone largely unnoticed till only recently. In February, he shared a picture of a whiteboard rough-out of the opening space and quests, and slightly little bit of stats work; from there, he is posted a number of extra in-progress photos, together with some transient ideas about his course of.

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In-progress image of Ron Gilbert's next game: classic Zelda meets Diablo meets Thimbleweed Park

(Picture credit score: Ron Gilbert (Mastodon))
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In-progress image of Ron Gilbert's next game: classic Zelda meets Diablo meets Thimbleweed Park

(Picture credit score: Ron Gilbert (Mastodon))
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In-progress image of Ron Gilbert's next game: classic Zelda meets Diablo meets Thimbleweed Park

(Picture credit score: Ron Gilbert (Mastodon))
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In-progress image of Ron Gilbert's next game: classic Zelda meets Diablo meets Thimbleweed Park

(Picture credit score: Ron Gilbert (Mastodon))
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In-progress image of Ron Gilbert's next game: classic Zelda meets Diablo meets Thimbleweed Park

(Picture credit score: Ron Gilbert (Mastodon))

“I’ve been engaged on it for a 12 months or so,” Gilbert informed PC Gamer. “Like numerous early prototypes, the game has slowly morphed into what it’s now. I lately employed an artist and that actually acquired issues moving. I suck at artwork. It is the game I all the time wished to play and I acquired bored with ready so I made a decision to construct it.”

He additionally introduced final week that Elissa Black, co-founder of Objects in House studio Flat Earth Video games, has joined the challenge as a quest designer. “This ups the possibility by 37% that I am going to end the game earlier than turning into bored and disillusioned,” Gilbert wrote.

(Picture credit score: Ron Gilbert (Mastodon))

Regardless of that pessimistic notice, Gilbert’s new game seems to be coming alongside effectively, though there is no signal of a launch date at this level: The Horrible Toybox web site says the brand new game will probably be out in late 2024, “or perhaps early 2025, that is gamedev in any case.”