Minecraft

Minecraft-Bedrock-Update-1.18.10-1-1

Update 1.18.10 has arrived for Minecraft Bedrock and right here’s the complete record of adjustments and fixes added with this patch. This new update comes after a number of beta variations, aiming to repair quite a few bugs and enhance different elements of the game. Mojang even has up to date experimental options for The Wild Update which is scheduled to reach later this 12 months. It even brings many options unique to Java Edition, like fixing iron golems, globe banner patterns, and lots of extra to the game. With Minecraft Bedrock Update 1.18.10, gamers will have the ability to flip a toggle to entry forthcoming options like frogs, tadpoles, and sculk blocks. Here are the Minecraft Bedrock Update 1.18.10 Patch Notes.

Minecraft Bedrock Update 1.18.10 Patch Notes

These are all the foremost adjustments added within the Minecraft Bedrock Update, courtesy of the game’s official web site. Keep studying on for the complete record of patch notes.

Changes

  • World settings can now be modified straight on Realms, identical to native worlds
  • If you’re enjoying in South Korea, we added gameplay timers and notices in compliance with gaming legal guidelines to assist remind gamers to take occasional breaks from gameplay

Vanilla parity

  • Added the Globe Banner Pattern on Bedrock
  • Raid boss bar says now shows “Raid – Victory” and Fireworks are launched from the bottom after a raid is defeated
  • Villagers now make a “No” sound when making an attempt to make a commerce that they’re out of inventory
  • Players now not achieve a particle impact when acquiring Bad Omen from Pillager Captains
  • Iron Golems now present completely different levels of cracking relying on their well being
  • Iron Ingots can be utilized on broken Iron Golems to restore them
  • Removed the emerald icon above a Villager’s head when buying and selling
  • Iron Golems now solely assault gamers which have very unhealthy standing in a village after attacking a Villager
  • Glow Lichen now has comparable brightness as Java Edition
  • Foxes now purpose downwards once they pounce
  • Updated commerce tables for Butchers, Cartographers, Librarians, and Wandering Traders
  • Biome ornament options in cave biomes now have comparable frequency as Java Edition
  • Adjusted the “otherside” music disc to present off a redstone sign of 14 to match Java Edition
  • Adjusted the “Pigstep” music disc to present off a redstone sign of 13 to match Java Edition
  • Updated textures for a number of blocks and objects to take away bugs and obtain parity between Bedrock and Java Edition
  • Lodestone Compass
  • Oak Door, Dark Oak Door, Birch Door, Spruce Door, Acacia Door, and Jungle Door
  • Oak Sign, Dark Oak Sign, Birch Sign, Spruce Sign, Acacia Sign, Jungle Sign, Warped Sign, and Crimson Sign
  • Campfire and Soul Campfire
  • Item Frame and Glow Item Frame
  • Glow Berry Vines
  • Comparator (On)
  • Wither
  • Additional texture updates
  • Updated Glass Pane prime to match the brand new texture on Java Edition
  • Fixed the highest texture of Dark Oak Logs
  • Updated Stripped Dark Oak facet texture to match the brand new texture on Java Edition
  • Updated Dirt Path facet texture (MCPE-148568)
  • Changed ‘door_oak’ texture filename again to ‘door_wood’
  • Reversed Parrot head and wing backside textures
  • Moved Beetroot and Melon Seed textures 1 pixel row all the way down to match Java Edition
  • Removed unused pixels in Cocoa Beans stage 0 and stage 1 textures to match Java Edition
  • Updated Smooth Stone texture in Armor Stand base
  • Removed horizontal strains in Oak and Iron higher Door textures
  • Removed hood in Witch, Evoker, and Vindicator textures to match Java Edition
  • Changed alpha values of Red and Blue Stained Glass textures to match Java Edition
  • Fixed the hammer icon’s shade palette on the Anvil display screen
  • Updated Dark Oak Planks on the Cartography desk textures
  • Updated Spruce Planks on the Barrel backside texture
  • Updated Planks on the Lectern base texture
  • Fixed spotlight inconsistencies in Gold and Diamond Armor textures
  • Removed wandering pixel within the Carrot stage 3 texture
  • Centered the again texture of Axolotls
  • Boat oars now have the identical shade because the Boat

The Wild Update experimental options

Frogs & tadpoles

  • Frogs will spawn in Swamp biomes
  • Frogs can croak, soar, swim, and stroll on land
  • Frogs can eat small Slimes, inflicting a Slime Ball to drop
  • Frogs might be tempted and bred utilizing Seagrass, however that is only a placeholder meals for now
  • Frogs lay eggs after mating
  • Frog eggs that hatch spawn Tadpoles
  • Tadpoles that develop up will flip right into a Frog
  • Tadpoles can swim in water
  • Tadpoles “jump around” like fishes when on land, and finally die
  • Tadpoles develop into a distinct kind of Frog based mostly on the biome they’re born in
  • Tadpoles might be caught in a Bucket

Froglight

  • Three new Froglight blocks have been added (Pearlescent, Verdant, and Ochre)
  • The Froglight blocks emit gentle
  • The blocks are obtained by luring a Frog near a small Magma Cube
  • The Frog will eat the Magma Cube and a Froglight block will drop
  • Each Frog variant will trigger a distinct Froglight block to drop

Sculk

  • Sculk block options are actually accessible by enabling this toggle

Fixes

Performance & stability

  • Fixed a difficulty that would trigger entities in a piece to not save when exiting a world
  • The game now masses sure seeds and worlds round Mesa biomes with out crashing
  • Fixed a crash that would happen when buying and selling Maps with Cartographer Villagers
  • Fixed a crash that would happen when shift-clicking Armor within the Crafting Table whereas utilizing Pocket UI
  • Fixed challenge where breaking blocks, opening chests, and coming into portals can be delayed/not work when there are many mobs close by
  • Optimized the location of geode options on the planet
  • Reduced the quantity of community packets despatched with the subchunk request system and packet optimizations

Gameplay

  • Boats now not disappear when getting out of them after an extended journey
  • Players can now use emotes whereas standing on Scaffolding
  • Capped the freezing vary of the Frost Walker enchantment to eight blocks to keep away from server unresponsiveness
  • The “Iron Belly” achievement can as soon as once more be unlocked
  • Players can now not be damage by their very own armor enchantments resembling Thorns
  • Fixed a digicam challenge when coming into a Bed whereas nonetheless in glide mode
  • Pillager Outposts now spawn the proper variety of Pillagers and Iron Golems

World Generation

  • Large Dripstone characteristic doesn’t generate floating on prime of lava anymore
  • Pointed Dripstone clusters now not have an opportunity of spawning solely stalagmites of peak one
  • Pointed Dripstone now generally generate on giant stalactites and stalagmites
  • Lava swimming pools now solely generate in optimistic Y coordinates
  • Lava swimming pools that generate near Y=0 can have Deepslate and Stone blocks casing
  • Coral now generates within the deeper depths of Warm Oceans
  • The Grove biome now has extra number of Spruce Trees
  • Fixed Mesa and Frozen Ocean biomes having inconsistent technology on Realms
  • The Bedrock layer in outdated world chunks is now changed with Deepslate between y=0 and y=8
  • Copper Ore can now generate in Deepslate variant in Dripstone Caves
  • Ruined Portals beneath Ocean and Swamp biomes are now not waterlogged and can spawn dry
  • Chests and Monster Spawners as soon as once more generate appropriately in buildings
  • The bottoms of hoodoos in Eroded Badlands biomes now not make flat ceilings in caves beneath
  • Lily Pads now not generate in aquifers beneath Swamp biomes
  • Fossils can now be generate beneath Y=0, with Deepslate Diamond Ore Blocks as an alternative of Coal Ore Blocks
  • Fossils will now not generate floating in caves or water
  • Mineshafts now at all times generate above the Bedrock layer
  • Iceberg options now not change Snow Blocks of Igloo buildings
  • Water in open-air mountain caves now not generates erratically
  • Aquifers now not generate with lacking water blocks

Mobs

  • Villagers, Rabbits, and Foxes spawned within the Frozen and Jagged Peaks biomes now spawn as their respective snowy variants
  • Goats now spawn within the Jagged Peaks and Frozen Peaks biomes
  • Axolotl stroll animations are actually affected by velocity
  • Slimes are as soon as once more aggressive in direction of Snow Golems
  • Fixed a bug where the Ender Dragon would turn into invisible when flying in direction of the portal fountain after dying
  • When utilizing the Education Edition toggle, Axolotls, Bees, Bats, Cats, Dolphins, Glow Squids, Goats, Hoglins, Iron Golems, Ocelots, Pandas, Parrots, Pigs, Polar Bears, Squids, Striders, Wolves, and Zoglins can now have Balloons connected to them. Wow, that’s plenty of mobs!
  • Skeleton Horsemen now pathfind appropriately
  • Farmer Villagers now not decide up greater than 8 stacks of things
  • Untamed Cats can now be leashed
  • Guardians and Elder Guardians now not sink whereas focusing on an enemy or the participant

Blocks

  • Fire can now not be positioned on prime of Lightning Rods
  • The width of Walls connecting to Candles is now appropriate
  • Improved the animation of falling block entities (for instance, Sand and Gravel)
  • Amethyst Clusters are actually correctly destroyed when the supporting block is destroyed
  • Copper Blocks and variants now oxidize within the Nether
  • Big Dripleaf placement has been restricted to Clay, Grass, Dirt, Farmland, Moss, Rooted Dirt, Podzol, and Mycelium
  • Water blocks close to edges ought to now move correctly
  • Fixed Monster Spawners that generally stopped spawning mobs when the chunks they had been positioned in had been reloaded
  • Fixed End Crystal beams not rendering when an End Crystal was out of the gamers sight
  • Fixed Structure Blocks infinitely spawning the identical entities when loading a construction
  • Structure Block buildings now appropriately rework (rotate and / or mirror) multiface blocks, like Glow Lichen
  • Big Dripleaf, Amethyst Buds, and Amethyst Clusters now not break in Structure Blocks
  • Pointed Dripstone can now solely be positioned on full faces of blocks
  • Glow Lichen is now oriented the proper means when positioned
  • Magma Blocks now not deal injury when the Fire Damage game rule is disabled
  • Flower blocks are actually correctly destroyed by explosions when inside snow layers
  • Portal blocks are now not obtainable in Survival mode
  • Primed TNT will now not explode when spawned utilizing /summon and the TNT Explodes game rule is disabled
  • Cocoa Pods positioned on chunk borders now not break upon reloading a world
  • Fixed Observer Block retaining its lit state whereas within the stock if destroyed whereas blinking
  • Fixed a difficulty where Paintings might overlap with Glow Item Frames, Signs, Banners, and Torches
  • Light Block gentle depth can now be incremented periodically whereas holding right-click / work together
  • Light Block gentle depth can now be modified on touch-input gadgets
  • Light Blocks can now be positioned on different Light Blocks whereas sneaking
  • Fixed Light Block’s brightness not being adjustable when enjoying in VR
  • Fixed Light Block not being repeatedly positioned whereas holding the ‘Place’ button
  • Light Blocks can now be waterlogged

Items

  • Furnaces now persistently output the anticipated variety of objects after finishing a smelt
  • Stored expertise in a Furnace can now not be duplicated
  • The Bow’s shaking animation now solely seems when the Bow is absolutely drawn
  • Food as soon as once more applies standing results when eaten
  • Offset the place of Maps held in hand relative to the display screen’s side ratio in order that they at all times keep near the display screen’s edge and stay absolutely seen
  • Item information now not will get corrupted when objects are positioned in mobs’ fingers
  • Fixed first particular person off-hand Shield blocking animation

Accessibility

  • Fixed a difficulty with Screen Reader on the “Save purchase to a Microsoft Account” display screen
  • Screen Reader now appropriately reads the names of experimental toggles

User interface

  • Added applicable padding to the “Item Text Name” field on the person interface for when gamers have Armor geared up in Survival mode and choose objects through the hotbar
  • Fixed a difficulty where textual content shadows had a lowered offset when textual content message comprises button glyph
  • Fixed a difficulty with getting a defective buy web page for Realms when the utmost variety of Realms are already owned on the present platform
  • Fixed the Achievements button not being accessible when scrolling up on the Pause Screen
  • Fixed the meals cooldown visible not being semi-transparent on the HUD
  • The “Invite to game” and participant position buttons on the Pause Screen now have a white border when centered with customized decision
  • The “Invite to Game” button on the pause display screen now disables appropriately when a server is full
  • Fixed tab order on the Settings menu when navigating with gamepad bumpers
  • Fixed the peak of the scrolling content material panel on the Marketplace sidebar navigation to show the scrolling bar for various system resolutions
  • Fixed a redundant ” – ” beside participant usernames after including them to the chums record
  • Fixed merchandise tooltip freezing in place on the Creative menu when switching between gaze choice and controller choice on PS VR
  • Fixed participant digicam perspective not being revered when altering from Immersive Mode to Living Room Mode in PS VR
  • Boss bar data now not disappears after altering VR show mode on PS VR
  • Fixed coin purchases not updating displayed coin quantity till after relaunching the game
  • Removed double area spelling points on a number of screens, together with the Feedback immediate
  • Fixed the participant visible on the stock display screen whereas gliding. It was beforehand off-center and will conceal components of the interface
  • Fixed challenge where up and down arrow buttons within the Resource Pack Settings display screen turned larger when highlighted
  • Fixed Realms buttons disappearing after the Minecraft window misplaced and regained deal with the Create World on Realm display screen

Technical updates

Updated Add-On templates

  • Updated Add-On templates for 1.18.10 with new assets, behaviors, and documentation

Performance & stability

  • Fixed a crash that would happen when setting the width or peak of a mob’s hitbox to a unfavorable worth
  • Fixed a difficulty where ticking areas would sometimes skip a tick
  • Fixed a bug that brought about efficiency drops when utilizing the /tag command
  • The Content Log History panel is now accessible from the second participant in split-screen with out crashing the game
  • Fixed a crash that would happen when an animation controller referenced itself as certainly one of its “animations”
  • The game now not crashes when nesting schedule instructions in capabilities
  • Added log messages to assist establish the reason for the BDS crash
  • Improved efficiency of RandomStrollGoal
  • Reduced reminiscence and cargo instances for ticking areas

General

  • Android’s goal API has been up to date to API 30 for Google Play Store
  • Reapplied adjustments to make use of “allowlist” as an alternative of “whitelist”

Commands

  • Added /loot command — Drops the given loot desk into the world
  • Added a brand new /injury command to permit gamers to deal injury to entities
  • Placing Cocoa Beans with /setblock or /fill instructions now not leads to an error
  • The /spreadplayers command now not hangs when given a excessive unfold vary
  • Order of operate calls triggered by /execute inside a operate are actually constant
  • The /impact command now not has the redundant argument empty
  • Fixed a bug that brought about the /kill command to not kill entities with the Absorption impact

Data-driven blocks

  • Added help for blocks having the identical title, so long as they belong to completely different namespaces
  • Updated documentation for a number of elements:
  • BlockExplosionResistance
  • BlockFrictionComponent
  • BlockMaterialsInstances
  • BlockBreathabilityComponent
  • CraftingTableElement
  • BlockLightFilterComponent
  • Changed BlockLightDescription JSON title from minecraft:block_light_absorption to Minecraft:block_light_filter and discipline title from block_light_absorption to block_light_filter

Data-driven entities

  • The random likelihood for a wild grownup Ocelot to spawn with two kids is now dealt with by elements added within the entity JSON definition
  • Fixed many lacking “Description” entries within the documentation
  • Added AI Goals documentation for conduct.move_to_liquid and conduct.move_to_block
  • Added AI Goals documentation for lacking parameters of conduct.tempt, conduct.rise_to_liquid_level, and conduct.random_fly
  • Added Components documentation for lacking parameters of motion.sway
  • Fixed some typos and inconsistencies within the Entities documentation

Data-driven objects

  • Added 9 new shapeless recipe JSON information, changing hard-coded Smithing Table crafting recipes
  • Updated documentation for BlockCollisionComponentDescription
  • Changed BlockCollisionComponentDescription JSON title from entity_collision to block_collision
  • Updated documentation for GasolineItemElement
  • Renamed Damagein a positionItemElement to SturdinessItemElement
  • Updated documentation for BlockRaycastComponent
  • Updated documentation for FoodItemElement
  • Changed SaturationModifier in FoodItemElement to take a float as an alternative of a string
  • Fixed customized meals behaviours not being replicated to visitor purchasers

Mobs

  • The controlling_seat discipline on minecraft:rideable now works as meant for each Boats and Horses
  • Mobs driving different mobs and pathing in direction of a goal will now not wiggle forwards and backwards alongside their path
  • Match device circumstances now work on mobs (Experimental)
  • JumpToBlockPurpose can now not be used when the mob is in water
  • JumpToBlockPurpose now appropriately searches the identical distance upwards and downwards when searching for jumpblock candidates, permitting mobs that use the aim to leap equally excessive as low
  • Fixed a difficulty where animation controller occasions outlined within the default state would get skipped if the controller instantly transitioned to a different state

Animation

  • Fixed a difficulty where animation occasions, sound impact occasions, and particle occasions wouldn’t set off if the occasion time specified was equal to the whole animation_length
  • Fixed a difficulty where occasion instances weren’t thought of inside the animation size calculation that occurs when animation_length will not be explicitly specified

Molang

  • Fixed arrow operator to return 0 if the left facet will not be a legitimate entity or merchandise, fairly than inflicting your entire expression to return 0
  • For instance, if bis not legitimate variable.a = variable.b->variable.c will now assign 0 to variable.a
  • This will not be a Molang Versioned Change as a result of no identified content material is at present utilizing the arrow operator
  • Add non-experimental is_name_any, is_item_name_any, and is_owner_identifier_any queries
  • Fixed relative_block_has_all_tags, block_neighbor_has_all_tags, and biome_has_all_tags queries to require all tags fairly than simply any tags
  • Fixed nested conditional (ternary) operator parsing to go right-to-left as an alternative of left-to-right
  • This is a Molang Versioned Change that solely takes impact for Molang expressions in packs that use a min_engine_version of 1.18.10 or larger
  • Previously nested conditional expressions like A?B:C?D:E would consider as (A?B:C)?D:E, now they consider as A?B:(C?D:E)
  • Access of lacking public variables on different entities will return 0.0 and never trigger an error
  • Fix loading of public variables containing capital letters to not trigger an error
  • Added slot.equippable added as a slot possibility for WearableItemElement and Molang
  • Added all and question.any to examine if a worth matches all or any of the next values
  • Added in_range to examine if a worth is within the (inclusive) vary between a min and max worth

Block elements (experimental)

  • Fixed BlockPartVisibilityComponent for multiplayer by including community save / load tags

GameTest framework (experimental)

  • Renamed mojang-minecraft:Worldobject to mojang-minecraft:world
  • In follow, this implies World.getDimension code ought to now learn world.getDimension
  • Removed mojang-minecraft:Commands — Instead, we’re including runCommand strategies on dimension, entity, and participant
  • In follow, because of this Commands.run(“say Hello World”, dimension) ought to now learn dimension.runCommand(“say Hello World”)

mojang-minecraft module

  • World:
  • Replaced operate getPlayers() : Player[] with operate getPlayers(choices: EntityQueryOptions = undefined) : EntityIterator — Returns an iterator to a group containing all gamers within the dimension. Optionally, choices can be utilized to filter the consequence
  • World.occasions:
  • Added blockBreak and blockPlace occasions, that are known as when a participant breaks or locations a block on the planet
  • Added elective argument to occasions.addEffect. This argument will restrict the callback to solely fireplace for particular entities (see EntityEventOptions)
  • Item use occasions:
  • Added occasion occasions.earlier thanItemUse — Fires earlier than an merchandise is used. Can be canceled
  • Added occasion occasions.itemUse — Fires when an merchandise is used and the earlier than occasion will not be canceled
  • Added occasion occasions.earlier thanItemUseOn — Fires earlier than an merchandise is used on a block. Can be canceled
  • Added occasion occasions.itemUseOn — Fires when an merchandise is used on a block and the earlier than occasion will not be canceled
  • Note that the next definition occasions solely operate with data-driven objects created as a part of the Holiday Creator Features experiment:
  • Added occasion occasions.earlier thanItemDefinitionEvent — Fires earlier than an Item definition occasion is processed. Can be canceled
  • Added occasion occasions.itemDefinitionEvent — Fires when the Item definition occasion is processed and the earlier than occasion will not be canceled
  • Added methodology triggerEvent(occasionName : String) — Triggers an occasion on the ItemStack if an occasion with the given occasionName, as outlined within the Items JSON file
  • BlockBreakEvent:
  • Added property damagedBlockPermutation to point which sort of block was damaged
  • Entity (observe that derived varieties Player and mojang-gametest:SimulatedPlayer additionally added these APIs as effectively):
  • Added runCommandmethod to run a command as an entity
  • Added dimensionproperty to get the dimension the entity is in
  • Added operate addTag(tag: string): bool — Adds a tag to this entity. Returns true if the tag doesn’t exist already
  • Added operate hasTag(tag: string): bool — Returns true if the tag exists on this entity
  • Added operate removeTag(tag: string): bool — Removes a tag from this entity. Returns true if the tag was eliminated
  • Added operate getTags(): string[] — Returns all tags on this entity
  • Added goal property to Entity. goal represents the Entity that this Entity is at present focusing on, for functions resembling AI focusing on
  • Added operate getEntitiesFromViewVector(choices: EntityRaycastOptions): Entity[] — Gets all entities that intersects the ray from the entities view vector
  • Added operate getBlockFromViewVector(choices: BlockRaycastOptions): Block — Gets the primary block that intersects the ray from the entities view vector
  • Added operate setVelocity(velocity: Vector): bool — Sets the rate of this entity
  • Added property viewVector: Vector — Represents the route that the entity is wanting, as a vector
  • Added property headLocation: Location — Represents the situation of the pinnacle of the entity
  • Added property bodyRotation: quantity — Represents the physique rotation of the entity as a float (in levels)
  • Added operate teleport(location: Location, dimension: Dimension, xRotation (elective): float, yRotation (elective): float)
  • Added operate teleportFacing(location: Location, dimension: Dimension, dealing withLocation: Location)
  • Player:
  • Added methodology beginItemCooldown(itemCategory : string, durationTicks : int) — Starts or resets a cooldown on an merchandise class (for instance, ender_pearl) for the given length in ticks
  • Added methodology getItemCooldown(itemCategory : string) — Returns the remaining length in ticks that this participant has of the given merchandise class. If no cooldown is current, returns 0
  • ItemCooldownComponent:
  • Added ItemCooldownComponent (merchandise.getComponent(“minecraft:cooldown”))
  • Read-only property cooldownCategory : string — Represents the cooldown class of this merchandise.
  • Read-only property cooldownTicks : int — Represents the cooldown time in ticks for this merchandise if cooldown is enabled
  • methodology startCooldown(participant : Player) — Starts or resets a cooldown for this merchandise on the given participant if cooldown is enabled for this merchandise
  • ItemSort:
  • Removed getName methodology and added read-only property .id
  • Dimension:
  • Added runCommandmethod to run a command in a dimension
  • Added operate getEntitiesFromRay(pos: Location, route: Location, choices: EntityRaycastOptions): Entity[] — Gets all entities that intersects the ray beginning at a location which extends in route
  • Added operate getBlockFromRay(pos: Location, route: Location, choices: BlockRaycastOptions) : Block — Gets the primary block that intersects the ray beginning at a location which extends in route
  • Added operate getPlayers(choices: EntityQueryOptions = undefined) : EntityIterator — Returns an iterator to a group containing all gamers. Optionally, choices can be utilized to filter the consequence
  • Added operate getEntities(choices: EntityQueryOptions = undefined) : EntityIterator — Returns an iterator to a group containing all entities within the dimension. Optionally, choices can be utilized to filter the consequence
  • Updated spawnEntityto take a Location or a BlockLocation
  • EntityQueryOptions:
  • Added class EntityQueryOptions — Provides extra filtering choices when calling getEntities and getPlayers
  • EntityQueryScoreOptions:
  • Added class EntityQueryScoreOptions — Used with EntityQueryOptions to supply scoreboard filtering
  • EntityEventOptions:
  • Used to filter occasions that fireside on entities to limit the callback to solely sure ones.
  • Property entity: Entity[] — If specified, will prohibit to only this entity
  • Property entityTypes: string[] — If specified, will prohibit to entities with the required kind (for instance, minecraft:creeper)
  • BlockExplodeEvent:
  • Renamed destroyedBlock to dam

mojang-gametest module

  • Added registerAsync methodology to register and correctly observe the state of GameTests utilizing async capabilities
  • Test:
  • Added getDimension to get the dimension by which the check is being ran
  • AddedgameMode: GameModeparameter to spawnSimulatedPlayer methodology
  • ScriptSimulatedPlayer:
  • Added operate giveItem(itemStack: ItemStack, selectSlot: boolean)
  • Added operate setItem(itemStack:ItemStack, slot: quantity, selectSlot: boolean)
  • Renamed destroyBlock to interruptBlock
  • Renamed stopDestroyingBlock to stopBreakingBlock
  • Removed selectSlot methodology
  • Added property selectedSlot: int — Gets or units the at present chosen hotbar slot for the participant

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