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TakeTwo is remaining headstrong within the face of September’s Grand Theft Auto 6 leaks, calling the state of affairs “terribly unlucky,” however clarifying that it will not have any overarching impression on the game’s growth.

The feedback got here from Take-Two Interactive CEO Strauss Zelnick, throughout the writer’s quarterly earnings name with buyers. “With reference to the leak, it was terribly unlucky, and we take these types of incidents very severely certainly,” Zelnick mentioned. “There isn’t any proof that any materials belongings have been taken, which is an effective factor, and definitely the leak will not have any affect on growth or something of the kind. However it’s terribly disappointing, and causes us to be ever extra vigilant on issues regarding cybersecurity.”

It is moderately shocking to see how little the leak has halted growth, and the way calm Zelnick appears to be about what was touted as one of many greatest leaks in videogame historical past. It noticed 90 movies from a take a look at construct of the game thrown out to the web at massive. There have been issues we did and did not be taught from the GTA 6 leak: we came upon the protagonists’ names and primarily confirmed the sooner rumours of a feminine protagonist. We realized its setting, although we did not see an entire lot of it, in addition to a glimpse at what gave the impression to be some new stealth methods. 

The leak had builders popping out of their droves to assist Rockstar and people whose tireless efforts have been proven to the world too early. Many additionally responded to followers who thought that GTA 6 seemed tough or garbage with their very own early game builds to exhibit that sure, generally they’ll look a bit naff.

Take-Two is trying “extremely optimistic” about its fiscal future, regardless of predictions that it will make much less cash than initially anticipated. That is partly due to GTA 6, but additionally the continuation of GTA 5, the 2K Sports activities video games and a three-year lineup that features 24 “immersive core” video games. It may be taking the writer some time to prove video games, however Zelnick insists that it is as a result of the corporate is a “hit manufacturing facility” moderately than one which produces “flops.”