konami-gives-the-tiniest-sop-to-castlevania:-‘followers-at-all-times-need-extra,-and-we-do-too’

After hundreds of years, the coffin lid abruptly shifts. Mud cascades and pachinko balls scatter, the lord of vampires Dracula emerges, and a bunch of startled Konami workers look over at submitting cupboard C. Wasn’t that dude in a game as soon as?!?

Final weeks noticed the discharge of Lifeless Cells’ Return to Castlevania DLC, a whip-cracking sprint by means of many years of Castlevania historical past that each showcases developer Movement Twin’s really feel for the collection and, frankly, makes you a bit unhappy Konami hasn’t performed something notable with the collection in almost a decade (exterior of the superb Netflix anime).

Konami’s Tsutomu Taniguchi was the supervisor of the Return to Castlevania challenge, and refers to it as isekai: A fantasy sub-genre where a personality abruptly finds themselves transported into a brand new world or setting.

“Is ‘isekai’ a buzzword? As a result of that is how I might outline this storyline,” Taniguchi mentioned in a brand new interview with IGN.  “Let’s simply say that Dracula’s Citadel teleported on the Beheaded’s Island and what occurred on the island stays on the island.”

The collaboration bought its begin at 2019’s BitSummit convention in Kyoto, which Movement Twin and writer Evil Empire attended hoping to discover a companion to promote the game in Japan, earlier than taking the prospect to pitch Konami the extra full-on collaboration. “Since Lifeless Cells had ‘respectfully stolen’ so many components from the collection already, corresponding to: the whip, the important thing artwork with the citadel, the meals hidden in partitions… […] the pitch rapidly changed into a full DLC proposition,” mentioned Evil Empire’s Benjamin Laulan.

“When Evil Empire and Movement Twin got here again with their full-DLC proposition as an alternative of simply this quick that includes [initially plans were less ambitious] we weren’t actually shocked and we had been hoping for that to be trustworthy,” mentioned Konami’s Taniguchi. “And we simply thought we needed to allow them to go full circle, as a result of we knew they’d use each ounce of their expertise to honor the franchise. And likewise, I personally admit I simply actually wished to see what a struggle in opposition to Dracula in Lifeless Cells would appear to be!”

As for the plain query, Taniguchi dances round it a bit, referring to the Castlevania Anniversary Assortment and the Castlevania Advance Assortment of older titles, in addition to numerous cell and console re-releases. However come on. “We all know that our followers at all times need extra, and we do too, so this chance to have this superb crossover with Lifeless Cells was unattainable to go up on,” mentioned Taniguchi, alongside referencing the “pleasure and enthusiasm of the followers on-line” being “actually motivating for [Konami].”

OK and… and…?!? I am not going to say Taniguchi changed into a bat and flew out of the window, however he could as properly have. All the things needs to be taken in context nevertheless and Konami, one senses, is slowly feeling its means again into the assorted collection it is left alone for too lengthy. The writer did lately shock with its renewed dedication to Silent Hill (a Silent Hill 2 remake, a brand new title set in Nineteen Sixties Japan, and Silent Hill Townfall from NoCode), whereas rumours of Steel Gear remasters have now been floating round for years. 

Castlevania stays beloved, and the success of video games like Lifeless Cells and Vampire Survivors exhibits the urge for food for up to date twists on its mechanics and stylings. “Followers at all times need extra, and we do too,” mentioned Taniguchi. Properly yeah Konami. However you lot are those who can do one thing about it.