
Do you know Hideo Kojima loves Macs? In case your reply is “no, however that figures,” we’re alike in our perspective on the Steel Gear Strong and Dying Stranding creator. Kojima obtained to fanboy out slightly on Monday by showing on the Apple campus throughout its WWDC occasion to announce Dying Stranding Director’s Minimize is coming to Macs later this 12 months. He additionally pledged that future Kojima Productions video games can be playable on Apple methods, too.
“Now we’re getting into a brand new period for gaming on the Mac,” Kojima mentioned, earlier than happening to focus on the ability of Apple’s newest chips. “I used to be blown away by the ability of Apple silicon and Steel 3, with its fashionable rendering pipeline, and the superb graphical constancy delivered by MetalFX upscaling.”
I obtained a chuckle out of Kojima displaying up on an Apple livestream to speak about how cool he thinks Apple’s processors are, having clearly gotten a pleasant sack full of money to port his video games to the Mac. But additionally, I principally imagine him: Dying Stranding was one of many first video games to essentially wow us with Nvidia’s DLSS upscaling, and in keeping with Digital Foundry, MetalFX is sort of spectacular.
Kojima did not particularly point out Dying Stranding 2 can also be Mac-bound, however he did shut by saying that “That is only the start, and we’re actively working to deliver our future titles to Apple platforms.” Dying Stranding can be out there to preorder someday “quickly.”
Earlier within the presentation, Apple introduced a brand new “Game mode” characteristic for Macs, which sounds identical to the one Microsoft built-in into Home windows years in the past and all of us promptly forgot about. Game mode offers video games precedence entry to the CPU and GPU. Extra vital, most likely, is that it provides decreased Bluetooth latency for controllers and AirPods so enter and audio keep in tight sync. I do not know if there’s going to be a top quality or battery trade-off there, however Bluetooth audio latency could be a actual buzzkill on gaming methods just like the Swap, so it is good to see Apple prioritizing it.
Apple additionally talked about a brand new “game porting toolkit” to simplify the porting course of, however to me that appears unlikely to maneuver the needle a lot for Mac gaming in comparison with, say, what Valve’s been doing with Proton to make Home windows video games run extraordinarily properly on Linux. In any other case, as I assume it is accomplished with Kojima, Apple should hold shelling out for video games it actually desires on its OS.