Intercept Video games was based in early 2020 to imagine management of the event of Kerbal Area Program 2, which as much as that time had been in growth at unique Kerbal studio Star Concept Video games. On the time, it appeared nearly like a straight title change, as “key members” of the Kerbal 2 staff together with former Star Concept studio head Jeremy Ables, artistic director Nate Simpson, and lead producer Nate Robinson all moved to Intercept to proceed engaged on the game. 

The method hasn’t gone completely easily since then, nevertheless. On the time, Kerbal Area Program 2 was slated to be out someday earlier than March 31, 2021, however after a number of delays it is no longer anticipated till early 2023. It additionally not too long ago got here to gentle that whereas Intercept Video games was fashioned particularly to work on Kerbal 2, it is also acquired one other game on the go.

That undertaking, in keeping with a Take Two job itemizing, is “an unannounced stylized science-based journey game.” The itemizing says candidates ought to have a “ardour for area exploration, rocketry, worldbuilding, and associated leisure media,” and will probably be accountable for (amongst different issues) “translat[ing] the game’s visible design language into explorable worlds.” Expertise creating or engaged on “absolutely spherical planets,” and with Unreal Engine, Gaea (which is a terrain design instrument), World Creator, or World Machine, are good bonus abilities to have.

These particulars sound quite a bit like they’re for a task engaged on KSP2, and it is attainable that is the job—the itemizing does not specify. A number of the different Personal Division job listings do specify that they are for KSP2, although, which could possibly be taken as an indication that this one is for one thing else. 

Regardless, what’s noteworthy is just that Intercept is engaged on one thing else—maybe a Kerbal spinoff of some type (“stylized science-based journey” would definitely match that invoice) or probably one thing utterly unique. And that, naturally, may lead one to surprise what affect, if any, this new undertaking has on Kerbal 2. 

One consumer on this September thread within the Kerbal boards, where the itemizing was first observed, speculated that the itemizing might point out that Kerbal 2 is much sufficient alongside that Intercept can afford to start out moving builders to different issues; one other recommended that it might need performed a task in Intercept’s struggles to complete the game it was fashioned to create.

I’ve reached out to Personal Division for remark and can update if I obtain a reply.