A Twitter person with the deal with @StellaNoxEclair uncovered one thing curious whereas experimenting with Jedi: Survivor this weekend. After double leaping and utilizing a homing assault to achieve an enemy throughout a supposedly impassable canyon, reducing previous at the very least some portion of story content material, they acquired an error message warning of how going off the rails like this might result in deadly errors in progressing the primary story. The game additionally gives a alternative of constant on and risking some borked development, or reloading a save to scurry again to security. 

It is a comparatively uncommon occasion of a game permitting, however cautioning towards, participant conduct of this type.

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The message in full reads:

Surprising Error: You appear to have bypassed sure story components. Persevering with to play from this level could encounter points. For those who select to proceed anyway, loading any future saves from the Title Display gives you the choice to reload prior up to now.

For those who select to hold going, the game does warn you that “Issues will possible be damaged.” I gotta say, I feel that is fairly intelligent design⁠—it lets speedrunners do their factor and actually press the game whereas a civilian who by accident clipped via the mistaken wall can press eject and get again to the conventional game. A much less experimentation-friendly game may simply kill you, drop an invisible wall, or possibly have you ever warp again to the doorway of the room at low health with Cal Kestis scratching his head and going “Huh, higher not attempt that once more.”

Greater than the rest although, I really like how a lot this jogs my memory of the message you get in The Elder Scrolls 3: Morrowind in the event you kill a plot-critical NPC: “With this character’s dying, the thread of prophecy is severed. Restore a saved game to revive the weave of destiny, or persist on this doomed world you’ve created.”

Along with being nice fodder for shitposters to trot out each time a well-known individual dies, I really like how the Morrowind and Jedi Survivor messages make breaking the game really feel like an occasion, a small accomplishment unto itself. For those who’re in a figurative dialog with the devs whereas enjoying the game, you simply flipped the desk and so they’re responding in variety. Additionally? It is good to be handled like an grownup! I am going to exit of bounds if I need to, say no to out-of-bounds instakills and important NPCs, we make our personal future!