The din of anticipation for Cyberpunk 2077’s launch was deafening. The Witcher 3 was a masterpiece, and after years and years of ready we had been attending to see how CD Projekt Pink would construct on that with a really totally different fashion of RPG. What we obtained was an bold mess that took a very long time to rectify, and one of many highest profile launch disasters in videogame historical past. And now, in an interview with, CDPR is making an attempt to make us assume we simply dreamed all of it. 

The interview with VP of PR and communication Michał Platkow-Gilewski is an attention-grabbing have a look at how builders handle their relationship with followers and the way CDPR tried to rebuild each that relationship and the game itself after every part fell aside, however the insights he supplies are barely undermined by the gargantuan fib on the backside of the article. 

(Picture credit score: Future)

“I really consider Cyberpunk on launch was approach higher than it was obtained, and even the primary evaluations had been optimistic. Then it turned a cool factor to not prefer it. We went from hero to zero actually quick. That was the powerful second. We did not know what was occurring. We knew that the game is nice, sure we will enhance it, sure we have to take time to do it, and we have to rebuild some stuff.”

Full and utter bollocks. 

After numerous delays Cyberpunk 2077 was pushed out the door unfinished, stuffed with bugs and under-developed methods. On last-gen consoles, bugs and efficiency points had been so dangerous it was rendered unplayable, to the purpose that Sony eliminated it from sale on the PlayStation Retailer. This was a platform holder saying that one of many greatest video games of the last decade was merely not in a ok state to be bought. No matter participant backlash, that is greater than sufficient to show that it was not launched in an appropriate state. 

This retcon willfully ignores truths that everyone knows, like how these optimistic evaluations weren’t primarily based on the variations of the game with the largest issues. Or that evaluations are usually not at all times consultant of what most gamers take into consideration a game. I’ve actually reviewed video games that I liked solely to seek out myself in a tiny minority. 

(Picture credit score: CD Projekt)

The PC model was undeniably in a a lot better state than its console counterparts, however it suffered its fair proportion of points too, and even when there was one thing good to say about it, the spectre of CDPR’s mishandling of the game nonetheless loomed. In our 78% Cyberpunk 2077 overview James Davenport wrote, “However hey, Judy’s not good both. I’ve seen her clip via chairs and float throughout the room whereas confessing one thing deeply private. And but, I’m responsibility sure to stay via the bugs for my pal. I genuinely care about her.”

For Platkow-Gilewski to color gamers’ real complaints as disingenuous is insulting and disappointing.

As a result of reviewers are such a small pattern group, the true extent of the issues did not change into clear till it was totally pushed out the door. After which the deluge started, with social media stuffed with clips and screenshots revealing the various methods Cyberpunk 2077 was objectively damaged.

It is true that some folks simply need to hate on the favored factor, however the basic sentiment previous to Cyberpunk 2077’s launch was that it was going to be a game-changer. Folks needed this game to be unbelievable and the thought that it may not be the second coming was objectionable. So for Platkow-Gilewski to color gamers’ real complaints as disingenuous is insulting and disappointing.

(Picture credit score: CD Projekt)

There isn’t any denying that Cyberpunk 2077 has been vastly improved. There are elementary points that may by no means be mounted, however it’s a game I would completely advocate. Heck, I even managed to clock in 120 hours in its first months, so there was positively a superb game in there even when it was at its most damaged. At the very least on PC. However seeing how one in every of CDPR’s fundamental representatives is now framing the catastrophe makes it arduous for me to take the developer significantly. 

Making this type of assertion so near the arrival of Phantom Liberty looks as if a questionable technique, too. What we have seen thus far seems to be nice, however so did Cyberpunk 2077. If CDPR is prepared to invent a conspiracy about how the game was obtained, then it makes me marvel what excuses it is ready for the DLC. 

(Picture credit score: CD Projekt)

Now, Platkow-Gilewski shouldn’t be a developer. It is his job to place a sunny spin on issues. However on this interview he’s the face of the corporate, and till the studio says in any other case I will assume his opinions mirror these of CDPR’s administration on the very least. From the sounds of issues, there are some main classes that CDPR has did not study. And I am fearful, too, that a whole lot of us will maintain making the identical mistake. 

Cyberpunk’s launch was a giant reminder to by no means belief the hype and, for the love of god, to cease preordering video games. Now it is change into a redemption story, identical to No Man’s Sky. And whereas I am glad that each of them grew into video games I would advocate, that will have by no means wanted to occur if the respective studios did not spend a lot time overpromising, solely to massively underdeliver. Redemption is nice, however you already know what’s higher? Not needing to be redeemed within the first place.