i-did-not-actually-get-starfield-till-bethesda-revealed-we-may-simply-go-round-stealing-large-area-sandwiches

It has been clear for the reason that first correct reveal that Starfield was going to be Bethesda’s most formidable RPG. A thousand worlds, totally customisable area ships, a brand new stage of sandboxy freedom—there is definitely plenty of potential right here, however each time it has been proven off I have been unable to shrug off the sensation that it is all going to be a wee bit uninteresting. Huge, positive, but additionally dry. 

This was actually typified within the current Starfield Direct once we have been promised that we may land on a planet, “acquire sources, do a mission and possibly even bump into one thing sudden”. What the video truly confirmed us, although, was Starfield’s area explorer stumbling throughout an deserted mine—the type of factor you’ll find in practically each RPG that is ever existed. OK, I believed, possibly there’ll at the very least be one thing bizarre and memorable on this deserted mine. Nope. Just a few area bandits.  

I get it: you may’t fill a sandbox like this solely with thrilling, bespoke diversions. And if the fight is nice sufficient, there are nonetheless alternatives to make a mine-delving journey a very good time. Perhaps there’s some killer loot in there to make all of it worthwhile. Nevertheless it undoubtedly does not really feel showcase-worthy. 

Where issues actually clicked for me was the sandwich heist. You possibly can play Starfield as a grimy, rotten scoundrel, flitting via area and never simply blowing up any ships you encounter, however boarding them too. Now, that alone was sufficient to pique my curiosity. This turns each ship, doubtlessly, right into a type of dynamic dungeon ready to be explored and looted. Area is an evocative setting, however because it’s largely empty there’s the chance of it turning into extremely uninteresting. Turning ships into areas you may go to helps keep away from that concern. 

One developer admitted that they only appreciated boarding and taking on ships particularly to steal sandwiches. They’ve a spot of their cargo hold devoted to their ill-gotten snacks. Only a large pile of sandwiches, spilling off the desk. It is kinda pleasant. I additionally discover it extremely humorous, and so typical of videogames, that it is only one kind of sandwich. White bread, cheese, lettuce, ham. Essentially the most generic of all sandwiches. We’re within the far-flung future however we’re nonetheless consuming the identical factor. Perhaps the ham comes from an area pig? 

(Picture credit score: Bethesda)

The sandwiches are additionally fairly large. Large, actually. What is going on on sooner or later that calls for such large loaves of bread? I actually hope we’ll be capable to discover a guide that explains the lore behind this. I would like it. 

It is this type of pointless however enjoyable private quest that makes me love video games like The Elder Scrolls and Fallout. Filling properties with large wheels of cheese or bones. And till now, this type of whimsy appeared to be lacking from Starfield. I am not all that invested in fantasy civil wars, prophecies or discovering my misplaced baby—if I am enjoying in a sandbox, I wish to do some bizarre shit. And to see somebody already doing this fills me with hope relating to the potential for shenanigans.

(Picture credit score: Bethesda)

There are some enjoyable traits, too. Oblivion’s adoring fan returns, following you round on adventures and driving you nuts with their overly-enthusiastic working commentary. Even from the transient glimpse throughout Starfield Direct he already looks as if a nightmare. I find it irresistible. The Youngsters Stuff trait additionally gave me amusing. This one makes you ship again a portion of your revenue to your dad and mom, who you may then go and go to whereas they dote on you. It is all types of lovely. And it makes Starfield’s universe really feel a lot extra tangible. If you happen to choose this trait, you have received historical past and an actual connection to the world round you—a previous that is greater than only a bundle of stats.

We at all times knew Starfield was going to be large, however now I am extra satisfied it would truly be enjoyable, too. And actually that is what I need greater than something. The size is basically irrelevant to me. I simply wish to go on silly adventures and have a lark. If Starfield can reside as much as that, I may be transformed.